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Dman883 23 Jun, 2020 @ 3:29pm
Unit begins mission disoriented and bleeding (WOTC)
I keep getting units that always starts missions bleeding and disoriented. My first play through it was a reaper. This time it's a Infantry and a a mod class called Fixer (SAVR) Anyone seen this and know of a fix?
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Showing 1-10 of 10 comments
Cypher10 24 Jun, 2020 @ 8:26am 
Hello Dman.

Quick question, do you have this mod installed by any chance?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1133528728&searchtext=ability+tweaks

Or/and do you have any RPG mods installed?
Last edited by Cypher10; 24 Jun, 2020 @ 8:31am
Dman883 24 Jun, 2020 @ 3:37pm 
Yes, Musashi's RPG. Is that it? What do I have to change to stop that?
Dman883 24 Jun, 2020 @ 3:38pm 
I also have that one.
Cypher10 24 Jun, 2020 @ 5:49pm 
So, this is what I believe.

I also get this issue as well, and it's that Musashi's mod modifies the deadeye perk. Also, so does the mod above! They both modify the same perk. With Advent Avenger's mod, the deadeye now inflicts statuses, including bleeding and disorientation, that is inflicted on the target.

Musashi's mod has another ability called Bull's Eyes which supposingly replaces the original ability of Dead Eye because it's now a passive in his mod. ADVENT Avenger's is modifying the same Dead Eye perk to inflict negative alignments.

Musashi's, however, makes the perk a passive (bonus aim/crit conditionally IIRC). Therefore, causing the units who possess the deadeye perk to, although have the active ability (from ADVENT Avenger's mod), start with those impairments!

I'll go ahead and inform both ADVENT Avenger and Musashi of this thread to see if they like to do some workarounds with the conflicted perk. (Maybe, for example, make a new perk that doesn't conflict with each other's templates)

In the meantime, avoid picking the dead eye perk. It will, sadly, affect Reapers from the Resistance Incursion mod, though I haven't seen inside yet if that perk can be temporarily removed from the Reapers. Alternatively, you could uninstall one or the other until a fix comes around.

Hope that helps.
Last edited by Cypher10; 24 Jun, 2020 @ 6:17pm
Dman883 24 Jun, 2020 @ 6:55pm 
Thanks. I did a respec and changed the perk. I'll see tomorrow if that worked. I figured it was an ability. That's what it was last time, I just couldn't figure out which one or how to change it. I dug through the ini's but didn't find anything suspicious.
Cypher10 24 Jun, 2020 @ 8:08pm 
No problem! There's definitely lots that goes on in terms of "coding" with the game, and occasionally, modders may end up affecting the same "template" of some element, which is basically the code referring to the same files that isn't distinguished from one and other, and is treated the same.

Check out the updates from either mods some time later to see if the issue gets resolved!
Dman883 25 Jun, 2020 @ 3:08pm 
will do
Rtma Eros Paragon 16 Sep, 2020 @ 11:08am 
So does Musashi know about this? even better is their going to be a fix?
Old Ben 16 Sep, 2020 @ 12:44pm 
Cut this from my comments in RPGO as I had the same issue and found the cause.
=========
Checked through my mods and found only one for Reapers: [WOTC] Reaper Reworked
Read though it and found the problem and a fix for it.

If you're using Musashi's RPG Overhaul, comment out or delete the line "+BLOOD_TRAIL_ABILITIES=Deadeye" in XComReaperReworked.ini.
This prevents soldier bleeding from occurring as a result of Deadeye being a passive ability.
Rtma Eros Paragon 16 Sep, 2020 @ 2:17pm 
Originally posted by Old Ben:
Cut this from my comments in RPGO as I had the same issue and found the cause.
=========
Checked through my mods and found only one for Reapers: [WOTC] Reaper Reworked
Read though it and found the problem and a fix for it.

If you're using Musashi's RPG Overhaul, comment out or delete the line "+BLOOD_TRAIL_ABILITIES=Deadeye" in XComReaperReworked.ini.
This prevents soldier bleeding from occurring as a result of Deadeye being a passive ability.

It was working fine till I added Ability Tweaks which lead me here after mentioning it on the mod page.
Last edited by Rtma Eros Paragon; 16 Sep, 2020 @ 2:17pm
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Date Posted: 23 Jun, 2020 @ 3:29pm
Posts: 10