Airships: Conquer the Skies

Airships: Conquer the Skies

The Shipyard
Create and find new weapons and engines for your aerial armada. Share your best ship designs.
alemismun 2 12 Jan, 2019 @ 1:41pm
How does one make it so that an enemy nest works in stages?
Im currently groing through
www.zarkonnen.com/airships/peasant_revolt_mod
in order to make a mod with enemy nests, it seems like it worked very well, but the tutorial does not list how to make multiple-stage nests.

Currently in the game, if pirates get X ammount of money a popup will appear telling you that they became stronger and now have a cooler base. I wanna do that too.

Anyone knows how to? Thanks in advance.
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Zarkonnen  [developer] 24 12 Jan, 2019 @ 2:13pm 
You need to set the following values:

upgradeTo: name of the nest type it should be after the upgrade
msUntilUpgrade: how many milliseconds between the nest spawning and it upgrading, typically
msForUpgrade: how many milliseconds the upgrade process takes, so the time between the player being warned and the upgrade actually happening
upgradeMsPerRaidSuccess: number of ms to increase the msUntilUpgrade counte by for each "raid success". A raid success is the degree to which a raid is completed, so the progress bar you get at the top if you're being raided. It can be 1-3 for a single raid.

On the resulting nest, you may want to also set oneOnly, if you want to make the game have only one nest of this type at any given point. This is to prevent very powerful nest types like elder dragons from overrunning the nest.

And then you have to set up a bunch of translation strings - you can look up the exact ones you need by looking eg at pirates
alemismun 2 12 Jan, 2019 @ 3:19pm 
Originally posted by Zarkonnen:
You need to set the following values:

upgradeTo: name of the nest type it should be after the upgrade
msUntilUpgrade: how many milliseconds between the nest spawning and it upgrading, typically
msForUpgrade: how many milliseconds the upgrade process takes, so the time between the player being warned and the upgrade actually happening
upgradeMsPerRaidSuccess: number of ms to increase the msUntilUpgrade counte by for each "raid success". A raid success is the degree to which a raid is completed, so the progress bar you get at the top if you're being raided. It can be 1-3 for a single raid.

On the resulting nest, you may want to also set oneOnly, if you want to make the game have only one nest of this type at any given point. This is to prevent very powerful nest types like elder dragons from overrunning the nest.

And then you have to set up a bunch of translation strings - you can look up the exact ones you need by looking eg at pirates
Thanks a lot! I just realized im an idiot, I was looking in appdata for the vanilla nest files instead of steamapps :steamfacepalm:

EDIT: Ps holy crap it takes 30 mins for pirates to upgrade? damn.
Last edited by alemismun; 12 Jan, 2019 @ 3:54pm
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