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upgradeTo: name of the nest type it should be after the upgrade
msUntilUpgrade: how many milliseconds between the nest spawning and it upgrading, typically
msForUpgrade: how many milliseconds the upgrade process takes, so the time between the player being warned and the upgrade actually happening
upgradeMsPerRaidSuccess: number of ms to increase the msUntilUpgrade counte by for each "raid success". A raid success is the degree to which a raid is completed, so the progress bar you get at the top if you're being raided. It can be 1-3 for a single raid.
On the resulting nest, you may want to also set oneOnly, if you want to make the game have only one nest of this type at any given point. This is to prevent very powerful nest types like elder dragons from overrunning the nest.
And then you have to set up a bunch of translation strings - you can look up the exact ones you need by looking eg at pirates
EDIT: Ps holy crap it takes 30 mins for pirates to upgrade? damn.