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1: I see what you mean about the kid. Still working on this.
2: I had no issue whatsoever building the reinforced door. Worked fine for me.
EDIT. Dammit, I am so stupid sometimes. 1 hole did not finish patching up. It was like 99% done. Probably interupted due to end of day. Reinforced door works. Sorry :-).
EDIT2: So Amelia is an item called deadchildcare. That is just her, not the bed. I have no idea how to make her 'destroyable' though. So you can remove her manually for normal games and just don't do that in story mode.
EDIT3: So I tried using Amelia 'DeadChildCare' as an upgrade ingredient for a new item but she does not disappear. I thought maybe it worked to have a new item 'Amelia remover' able to remove her. But it did not work. I hope you can find something that works and keeps story mode intact. Like a workaround.
Anyway, for the new shelter you need to set up a MemoryHole with the same vanishitem and event than the dlc, except from day 1. LayerToHide/Show is for the fire to disappear so you might need that too, but the rest is not needed.
Can you please explain the memoryhole event and how to do that? Would it work when playing a custom game or would it only work for premade scenario's?
If not workable in custom game, could an item be made that triggers the memoryhole event?
So what I did so far is to change all scenarios with the LonerOrCouple timeline with the new shelter, and then add to that timeline the dlc memory hole (same one happening on day 4 and making Amelia disappear).
But if what you say about Amelia being only an "item" is true, maybe you can do that another way, and use VanishItems instead (under timeline too with MemoryHoles)
I will experiment with it based on your info. But later this afternoon probably.
EDIT: The DeadChildCare is probably only her care-bar. DeadChildToy might also be her in person because that is the vanish event that the memoryhole triggers. I will first try to make this a passive event on building a bed. Since in story mode, you never need a second bed.
Edit: To be more precise, DeadChildToy make her plushie disappear from your inventory, but since Amelia isn't in the inventory, it doesn't do anything when you try to remove her ;-)
EDIT: Well, triggering timeline event from items is impossible so far :-(. I have to stick with manually altering custom scenario's.
I only found two ways to trigger events so far: radio messages and timeline new triggers. But radio isn't working even though the option is there, and they added EventsOnDayBegin / EventsOnStoryItemUse for the new dlc but you can't do that in custom scenarios.
Yes that's part of the event. You can remove it but it'll also be gone when you play the dlc.
(BiolLog/ForceInBio and EndLog/ForceInEndLog in Events data -- WS_Story1_Shelter_events -- WS_Story1_Memory_hole)
I also tried manually altering the config files by manually adding the stuff in memoryhole to i.e. bed. But that does nothing. I think the current modding tools are too restriced. I will contact a dev to see if he can help with this.
And as stated earlier, anything not in the nventory can't be removed, and I couldn't find a way to make things destroyable either.