This War of Mine

This War of Mine

Welcome to This War of Mine workshop!
Modding community hub for This War of Mine.
deurkruk 7 14 Dec, 2017 @ 9:09am
Little help with DLC shelter mod please!
I got the Story mode DLC shelter working as a default starting shelter. Ran into 2 problems:

1: There is permanently a sick uncontrollable child in a bed in the house. The bed is usuable by characters while the story mode kid is in it.
- Is there a way to remove her without breaking story mode?
- Something I will try later is making the DLC bed destroyable and see what happens.
2: The reinforced door can never be built. Even when I patched up 3 holes including the one in the second part after building the bridge.
- Is there a way to enable the reïnforcement of the door for the DLC shelter?

To my amazement, those are the only issues. Apart from that the shelter is fully usable.
Just asking because I know some of you played around with this.
< >
Showing 1-14 of 14 comments
Mr Eko 21 14 Dec, 2017 @ 8:51pm 
So I tested this for myself.
1: I see what you mean about the kid. Still working on this.
2: I had no issue whatsoever building the reinforced door. Worked fine for me.
deurkruk 7 14 Dec, 2017 @ 11:09pm 
Originally posted by Lucifer:
So I tested this for myself.
1: I see what you mean about the kid. Still working on this.
2: I had no issue whatsoever building the reinforced door. Worked fine for me.
Thanks for your reply, yeah I have all the mats for the reinforced door but it remains gray. I patched up 3 holes.

EDIT. Dammit, I am so stupid sometimes. 1 hole did not finish patching up. It was like 99% done. Probably interupted due to end of day. Reinforced door works. Sorry :-).

EDIT2: So Amelia is an item called deadchildcare. That is just her, not the bed. I have no idea how to make her 'destroyable' though. So you can remove her manually for normal games and just don't do that in story mode.

EDIT3: So I tried using Amelia 'DeadChildCare' as an upgrade ingredient for a new item but she does not disappear. I thought maybe it worked to have a new item 'Amelia remover' able to remove her. But it did not work. I hope you can find something that works and keeps story mode intact. Like a workaround.
Last edited by deurkruk; 15 Dec, 2017 @ 12:12am
Mr Eko 21 15 Dec, 2017 @ 12:18am 
hmm. Doesn't seem there is any easy way to remove her./maker her destroyable.
Kierk 6 15 Dec, 2017 @ 1:32am 
Damn we are the only three modders here or what xD

Anyway, for the new shelter you need to set up a MemoryHole with the same vanishitem and event than the dlc, except from day 1. LayerToHide/Show is for the fire to disappear so you might need that too, but the rest is not needed.
deurkruk 7 15 Dec, 2017 @ 1:48am 
Yeah there are indeed too few real modders. The only things majorly added are not modifications but just chinese characters and stories.

Can you please explain the memoryhole event and how to do that? Would it work when playing a custom game or would it only work for premade scenario's?

If not workable in custom game, could an item be made that triggers the memoryhole event?
Last edited by deurkruk; 15 Dec, 2017 @ 1:49am
Kierk 6 15 Dec, 2017 @ 2:04am 
It's only for premade scenarios (as in default or modded scenarios) because the MemoryHoles can only be set up in the timeline (Scenarios config -- Timelines). The timeline is then linked to the scenarios you see on the selection screen. Custom ones are generated and can't be modified unfortunately.

So what I did so far is to change all scenarios with the LonerOrCouple timeline with the new shelter, and then add to that timeline the dlc memory hole (same one happening on day 4 and making Amelia disappear).

But if what you say about Amelia being only an "item" is true, maybe you can do that another way, and use VanishItems instead (under timeline too with MemoryHoles)
Last edited by Kierk; 15 Dec, 2017 @ 2:06am
deurkruk 7 15 Dec, 2017 @ 2:07am 
Originally posted by Kierk:
It's only for premade scenarios (as in default or modded scenarios) because the MemoryHoles can only be set up in the timeline (Scenarios config -- Timelines). The timeline is then linked to the scenarios you see on the selection screen. Custom ones are generated and can't be modified unfortunately.

So what I did so far is to change all scenarios with the LonerOrCouple timeline with the new shelter, and then add to that timeline the dlc MemoryHole.

But if what you say about Amelia being only an "item", maybe you can do that another way, and use VanishItems instead (under timeline too with MemoryHoles)
Ah thanks for your clear explanation. Since objects can have passive effects. Maybe for custom game an object can be modded to do a vanishitems event. Amelia is called DeadChildCare in the items list btw. I found that out after making that craftable.

I will experiment with it based on your info. But later this afternoon probably.

EDIT: The DeadChildCare is probably only her care-bar. DeadChildToy might also be her in person because that is the vanish event that the memoryhole triggers. I will first try to make this a passive event on building a bed. Since in story mode, you never need a second bed.
Last edited by deurkruk; 15 Dec, 2017 @ 2:12am
Kierk 6 15 Dec, 2017 @ 2:18am 
VanishItems doesn't seem to work, so the thing which make Amelia disappear is the event "WS_Story1_Memory_hole", Not sure how you would add that into an item though..

Edit: To be more precise, DeadChildToy make her plushie disappear from your inventory, but since Amelia isn't in the inventory, it doesn't do anything when you try to remove her ;-)
Last edited by Kierk; 15 Dec, 2017 @ 2:22am
deurkruk 7 15 Dec, 2017 @ 2:22am 
Originally posted by Kierk:
VanishItems doesn't seem to work, so the thing which make Amelia disappear is the event "WS_Story1_Memory_hole", Not sure how you would add that into an item though..

Edit: To be more precise, DeacdChildToy make her plushie disappear from your inventory, but since Amelia isn't in the inventory, it doesn't do anything when you try to remove it ;-)
Ah yeah, just noticed that. Have a little time still to play around. I also tried adding deadchildcare to itemdissapear on the 'bed' page. This also does nothing. Still I'm not giving up :-). Going to try some different approaches for custom game. But thanks for showing the way so we can at least remove her in an saved scenario.

EDIT: Well, triggering timeline event from items is impossible so far :-(. I have to stick with manually altering custom scenario's.
Last edited by deurkruk; 15 Dec, 2017 @ 2:38am
Kierk 6 15 Dec, 2017 @ 4:52am 
Originally posted by deurkruk:
EDIT: Well, triggering timeline event from items is impossible so far :-(. I have to stick with manually altering custom scenario's.

I only found two ways to trigger events so far: radio messages and timeline new triggers. But radio isn't working even though the option is there, and they added EventsOnDayBegin / EventsOnStoryItemUse for the new dlc but you can't do that in custom scenarios.
Mr Eko 21 15 Dec, 2017 @ 5:05am 
Do you have the issue where when you remove Amelia, the bio of one of your characters gets updated saying she is missing?
Kierk 6 15 Dec, 2017 @ 5:34am 
Originally posted by Lucifer:
Do you have the issue where when you remove Amelia, the bio of one of your characters gets updated saying she is missing?

Yes that's part of the event. You can remove it but it'll also be gone when you play the dlc.
(BiolLog/ForceInBio and EndLog/ForceInEndLog in Events data -- WS_Story1_Shelter_events -- WS_Story1_Memory_hole)
deurkruk 7 15 Dec, 2017 @ 1:28pm 
Well I tried a bunch of stuff. Even a separate mod to disable her. That does not even work. How can I make a seperate mod to take her out of the game? So I can enable/disable for when I want to play story mode.

I also tried manually altering the config files by manually adding the stuff in memoryhole to i.e. bed. But that does nothing. I think the current modding tools are too restriced. I will contact a dev to see if he can help with this.
Kierk 6 16 Dec, 2017 @ 1:39am 
@deurkruk I'm sure you can make a separate mod where you remove the event's bio/end log and disable only when you want to play the dlc.

And as stated earlier, anything not in the nventory can't be removed, and I couldn't find a way to make things destroyable either.
< >
Showing 1-14 of 14 comments
Per page: 1530 50