Age of Wonders: Planetfall

Age of Wonders: Planetfall

Community Mods
The Age of Wonders: Planetfall workshop is the place on Steam to get and share handcrafted scenarios, epic campaigns and mods that implement little tweaks to full game overhauls.
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WiseCog 25 Jun, 2020 @ 7:51pm
How to increase experience gained for AI ONLY?
If possible only for their Heroes/Leaders as well?
Last edited by WiseCog; 25 Jun, 2020 @ 7:52pm
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Showing 1-13 of 13 comments
puninokp 43 25 Jun, 2020 @ 8:42pm 
maybe you can change only AI with StrategicAI.rpk
WiseCog 26 Jun, 2020 @ 8:40am 
Originally posted by puninokp:
maybe you can change only AI with StrategicAI.rpk

Hey there puninokp. Iv'e seen your mods, and I think you have a done a great job with them. We have done similar mods you and I (mine are not uploaded). Iv'e tried checking in that rpk and there's nothing there to change for experience gain, EXCEPT maybe I can give them a "free" hidden tech that maybe adds what I want. Unsure how to go about and do that as of now, but I think it can be done.

IMO they should have at least double experience gain on units and triple on heroes and leader. But we will see if I can make it happen. let me know if you get there before me.
Last edited by WiseCog; 26 Jun, 2020 @ 8:44am
puninokp 43 27 Jun, 2020 @ 8:01am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2144241658
okay i made sample mod that only AI gain 3000% more exp.
This mod works fine.
use this mod and learn from it.
I'm sorry im not good to explain in english.
puninokp 43 27 Jun, 2020 @ 8:06am 
and I made it immediately,this is really dirty mod.
So Need to be adjusted to your satisfaction.
puninokp 43 27 Jun, 2020 @ 8:10am 
this mod changed StrategicAI.rpk
and this mod contains one rpk that related to EXP in
AI Get more EXP\Packs
Last edited by puninokp; 27 Jun, 2020 @ 8:10am
WiseCog 27 Jun, 2020 @ 8:15am 
Originally posted by puninokp:
this mod changed StrategicAI.rpk
and this mod contains one rpk that related to EXP in
AI Get more EXP\Packs

You are fast, way faster than me. I can tell you have been working with the tools for a while. Thanks for this puninokp, I will try to balance it for my own mod, but its a PERFECT mod to learn from.

Do you mind if I send a friend request? Might have more questions in the future (I mod this game a lot). Good to have someone to brainstorm with.
Last edited by WiseCog; 27 Jun, 2020 @ 8:19am
puninokp 43 27 Jun, 2020 @ 8:23am 
your welcome!!
I'm happy to help you.
of course I'm willing to accept your friend request
WiseCog 27 Jun, 2020 @ 6:43pm 
By using the same method of "hidden" techs for AI. How would I go ahead to make, AI opponents starts with a "Standard Military Infastructure" (garrison 1) pre-built in all their cities? I cant find a proper player property for that.
Do you know where/what player property I would use?
puninokp 43 27 Jun, 2020 @ 9:02pm 
hmmmm it's little hard.
my idea is AI can build it with no cost and unlock as start teck with using strategicAI.rpk
Or AI get +1 strength garrison bonus like inner citadel.
WiseCog 28 Jun, 2020 @ 6:27am 
Originally posted by puninokp:
Or AI get +1 strength garrison bonus like inner citadel.

This sounds kinda nice? How would that be done? This is good change for AI to deal with neutral units.
puninokp 43 28 Jun, 2020 @ 1:25pm 
you can change it from
Structure upgrade city- garrison in ColonyUpgrades_Strategic.rpk
puninokp 43 28 Jun, 2020 @ 1:27pm 
but this changes whole garrison include PC.
So you can find HQ only garrison bonus property from somewhere.
WiseCog 29 Jun, 2020 @ 5:27am 
Originally posted by puninokp:
but this changes whole garrison include PC.
So you can find HQ only garrison bonus property from somewhere.

Yea I need to find how to increase only garrison for ai. Need to look around a little for that.
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