Serious Sam's Bogus Detour

Serious Sam's Bogus Detour

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Mauritsio 2 23 Jun, 2017 @ 6:32am
Countdown sounds not playing when far away from origin point on the map
I was using a Countdown Text in my map, but the tick sounds and finish sounds weren't playing. I thought the function might be broken, then I found as I got closer to the origin point of the map it actually did play. Right now I was playing at around (8000,3000) and didn't hear the sounds.

Wondering if this is a bug, and can potentially be fixed, or if there is a workaround.
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Melissa  [developer] 2 23 Jun, 2017 @ 6:56am 
The sound is played as a 2D sound, but because the sound event itself has a 3D sound descriptor, it will play at 0,0. So as a workaround, you should use a 2D sound instead.

It would be nice to be able to "transform" 3D sounds into 2D if necessary though..
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