Torchlight II

Torchlight II

Your Torchlight II Transmutation Station
Here you can find mods that allow nearly unlimited customization of Torchlight II. Use the GUTS Editor to change almost any aspect of the game and share your creations with the community. Click here to learn more.
steffire3 9 18 Mar, 2018 @ 1:41am
"Sch123" requests the Ultra Pet Expand Mod!
At the request of "Sch123" from the "Torch Modders Forums" I resurrect an old request for the Ultimate Pet Expansion Mod! ^_^

If you thought "Ultra Pet Expand" meant a mod designed to make to ultra size your Pet thick with meat burgers... well that could be a mod too! XD.

"doudley" has been too busy to complete anything recently however the plan lives on!

Thanks again readers for your consideration! ^_^

http://torchmodders.com/forums/help-wanted/ultimate-pet-mod-variant-pets-or-pet-expansion-mod-p/msg7286/#msg7286

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Originally posted by doudley:
Variant custom classes has been fruitful already, native classes has Skills Expansion on the works, what's missing now, is for the PETS!

Here's the thing, there's a request for a merge of HackNSlash Pets and Monster Hero Pets. I though it was a simple work but turns out to be too complicated, sadly I cannot fulfill it...but instead, it motivates me to continue on working at the original plan to make an ultimate pet mod!

My proposal is, I'll incorporate those two mods to this planned pet expansion mod, there's also a request for a remod of pet shop, so I'll incorporate that system too. By this way, I'll hit 3 birds in 1 stone. But the projects completion would take weeks or months (depending on my availability of course), although I'm sure I will work on it until its published.

The pet expansion mod will be created on my own vision of the pets, so expect it to be unique on its own way.

Here's my draft of what to expect:
All workable custom pet mods in the workshop will be included, on top of that I will ensure that all monsters in the game can be used as pets! (Humanoids are exemption)
Pets will be categorized as Domestic and Wild
Domestic Pets are ones that have Generic stats (has no skill and attribute enhancement)
Wild Pets are ones that have Special stats (has skills and attribute enhancements)
Domestic Pets will be composed of animals and common monsters
Wild Pets will be composed of custom models, champions, and bosses.
Domestic Pets are the ones can be chosen in the character selection screen
You can have domestic pets up to four (just like in pet shop mod) by summoning the other 3
Wild pets can only be accessed thru fishes (duration are categorized as Short, Long, and Permanent), this will make the fishing function be fun again!
How to make it fun? By dividing each Wild Pet to three: Short types are powerful (like throwing a bomb at your surroundings), Long Types are semi-powerful, and Perma Types are like domestic pets but with special stats.
These new fishes will be categorized as so, using only 3 new fish icons, 1 for each category. To minimize the hassle :P ...but all pets will have their own pet portraits!
One merchant to handle all your pet needs
The merchant can give you Domestic Pet transformations and summons
I think this project will be my ultimate contribution to the community. I think it will serve as an essential piece on why TL2 is above other dungeon crawling genre and why TL2 pet system is a game changer.

Anyone who's interested are free to join me on this quest, my head has already some of the technicalities worked out, so it's not going to be an impossibility that's for sure! :D

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How about we remove the availability of fish-able perma wild pets and instead make them perma with generic stats but can only be obtained by transmuting a X number of short/long type wild pet...the option to have fish-able short and long wild pets should be enough anyways for skilled ones.

So, the idea would be, if you want a perma wild pet look, you need to gather tons of fishes of its long/short alternatives and transmute it to a new fish.

Keep in mind that, the new pet system will make the custom fishes to all rare. Short types and Long types would have an equal amount of chance to be fished, the idea is to make the players use them practically instead of just stocking them, players can have 4 pets on which they can decide on which to be used as a weapon or which to be used as possession.

Possession by means, perma look with skills and special stats as you mentioned. This now will be possible, even for champs and bosses, right? So, a perma wild pet would need extra effort to get, thus will add longevity to use the fishing function because they have to gather tons of fishes to get their fave wild pet (with not skills and special stats of course).

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Last edited by steffire3; 18 Mar, 2018 @ 1:48am
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Showing 1-2 of 2 comments
Korzeam 11 7 Apr, 2018 @ 5:46am 
Making a "super pet pack", with most of the pets released here on Steam should'nt be too difficult. But the whole projet described above is very complex, that kind of complexity that only Doudley knew how to handle. :steamsad:
doudley 50 6 Jul, 2018 @ 7:44pm 
This is heartbreaking, I completely forgotten about this project...

I only came back to check the mods of Viz, whereas I put Variant mod at halt due to my unavailability.

If I happen to try to work on this project, I'm not sure how adept I can still be in modding TL2.

Maybe after I re-upped Variant mod first.
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