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Some things newer than 3 months never get fixed either ! Then they become things older than 3 months that never get fixed ! And that is the Truth !! I don't know how DTG get away with this sort of behaviour of not fixing the majority of bugs in their routes, scenarios and locos.......I've been with Train Simulator since it was first released on Steam and it's Always been the same.
its not even a joke and i'm should the post is still somewhere but it was randomly fixed without anyone know how....
lol just read a few post down https://steamhost.cn/steamcommunity_com/app/24010/discussions/3/616189742685629969/
Mind you it isn't just DT - Just Train's Malmesbury branch is a nice little bit of nostalgic heaven but only the first scenario isn't bugged and the bugs of such minor nature even an IT luddite like me who hates faffing with PCs could have a good crack at sorting them......beggers belief, do they not even play test the scenarios?
The last Malmesbury scenario (Siphons for Scrap) is completable as well as the first...
but as someone correctly said,. there is realy no competition.
what you can do , is make your own scenarios that work !!!
Exactly my point, it shouldn't be too difficult nor expensive to have a dedicated "fixer" of routes, and it would result in an increase of income (directly and indirectly).
One good thing in a sea of oblivion. Also, even with those scenarios now playable, still there are some irritating things like fuel consumption which are not very well implemented.
I understand that fixing some complex things like visual glitches could take a lot of time and effort, but most of the enfuriating things like timetables are pretty easy to fix, so I don't understand why they were overwhelmed. The current state of some routes and scenarios is unacceptable.
It's a big joke, and I don't know why they are allowed to do things like these ones. Probably the only thing they are able to understand is our wallet, and we have the power to send a message. I'm sure there will be people who will still be buying DLC from them anyway, but if enough players stop throwing money at them they will need to reconsider their priorities.
Yes, the whole TS community, I believe around TS2014-15 - spent the best part of a year carefully describing in detail all key known bugs, and providing this information to (as was) DTG_Martin.
Then DTG_James (Jay) came along & oddly seemed oblivious to this historic work. Often completely unaware of many of these very well known historic route/loco/scenario glitches. Sadly it was as if that year of player community reporting hadn't happened; a lot of wasted effort by many loyal customers.
So did DTG_Martin actually conscientiously collate all the bugs as described? Which we were led to believe was the case. And/or did the spreadsheet summarising these somehow get lost? And/or did DTG simply say sod it, we can't be bothered mending them as promised. Additionally, bear in mind quite a few ready made community fixes (known working) had already been provided directly to DTG.
There were a few token bug fixes for some of the relatively more recently released DLC. But that effort soon seemed to peter out. And the majority of known classic bugs in the 'older' add-ons continued to be left unfixed. If the oft mentioned especially assembled 'bug fixing team' ever truly existed, then apparently it didn't exist very long.
This is where DTG have historically (& frequently continue) to badly let themselves down. Essentially, often good quality products are repeatedly badly received due to needless poor attention to final detail. DLC not tested thoroughly enough before release. Combined with inadequate post release support to correct such problems when they soon become apparent. Many long-term players can see the very same problem pattern continuing with TSW products. And DTG are undoubtedly paying a big-price for this, because it will put off significant numbers of potential customers from investing into the new franchise. It's self-defeating behaviour!
This is in stark contrast to many of the better known 3rd party developers that will continue fixing reported DLC bugs for a long-time after initial release of their add-ons. And when they say something will be done, it usually happens. There have been far too many empty promises by DTG. i.e. we know there's a problem, we're on the case, yet nothing ever seems to happen (apart from the notable rare exception). It's a real shame, such a poor attitude to overall QA.
But hey ho, what do I know. I'm just a customer that years back bought a large number of DLC. That was up until a couple of years ago, at which point I get so sick of the inevitable daft bugs, that I decided (for the most part) no more - I will now only now buy a year plus later when heavily discounted in major sales. And I know many other players like me.
Like rwaday I continue to purchase add-ons from many of the highly respected & independent 3rd party developers. Preferably though not through Steam. Time & time again I hear of such partner-scheme developers quickly providing patches for their releases (where the odd glitch slips through the net), just to be frustrated as DTG, for no apparent good reason, sit on the fix for months before finally releasing said fix on Steam. Why make it so difficult for everyone, I genuinely do not understand.
Same for me. I'm not going to be taken for a sucker anymore. This year I switched to playing American/Euro Truck Simulator (and I now only play TS once every 6 weeks or so, and when I do, I'm astonished at how amateurish it looks). American/Euro Truck Sim's developers put out reasonably-priced DLC, of very high quality, and they do regular bug-fixing and releases, and they are VERY RESPONSIVE to the community. By comparison, DTG appear to me to be no better than fraudsters (what else do you call folks who intentionally sell shoddy and broken software?)