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Setting the entity up the same way as in the map should allow you to play any movie on the same monitor prop if it has the moviePlaying skin set. If you want to play it on a custom prop or material, you have to add a dynamic material expression to the color texture to make it use the movie instead.
what do you put in the box for dynamic expression?
https://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools/Materials/Dynamic_Material_Expressions
In this case the entire material expression is just the same string name you set as the Target Render Attribute in the info_offscreen_movie_texture, and you apply it directly to the color texture property instead of any of the parameters below it.