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Loaded game from: C:\Users\flish\OneDrive\Documents/My Games/Megaquarium/Mods/Northern Plunge Pack/Maps\northern_plunge_iceway.sav
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Starting scenerio, run one-time code
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
model.fileName = northern_plunge_iceway
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
DisplayLevels()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Stopping old model thread.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Model thread stopped
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
AssignNewModel (called on RenderThread), add model.Init to ModelThread action queue.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Starting new model thread
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
model.Init() (called on ModelThread)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 421 unused Assets to reduce memory usage. Loaded Objects now: 17827.
Total: 437.391700 ms (FindLiveObjects: 1.899400 ms CreateObjectMapping: 0.770500 ms MarkObjects: 434.164300 ms DeleteObjects: 0.556700 ms)
Running new scenario code for each object
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
grid.minCoord = -20,-14
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
cornerCount = 86
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
sectorCount = 140
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Starting section: northern_plunge-2-iceway_section1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
e = popupMessage=northern_plunge-2-iceway_intro
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
AddObjectiveTab: northern_plunge-2-iceway_section1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
SetSection: northern_plunge-2-iceway_section1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Steam Cloud: writing file Saves/autosave.sav to cloud.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Steam Cloud: writing file Saves/autosave.png to cloud.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Saved game to: C:\Users\flish\OneDrive\Documents/My Games/Megaquarium/Saves/autosave.sav
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Steam Cloud: writing file Saves/global.data to cloud.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Saved file to C:\Users\flish\OneDrive\Documents/My Games/Megaquarium/Saves/global.data
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Steam Cloud: writing file Saves/autosave.sav to cloud.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Steam Cloud: writing file Saves/autosave.png to cloud.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Saved game to: C:\Users\flish\OneDrive\Documents/My Games/Megaquarium/Saves/autosave.sav
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
NullReferenceException: Object reference not set to an instance of an object
at ObjectData.NameSelf () [0x00000] in <filename unknown>:0
at ObjectData.Create () [0x00000] in <filename unknown>:0
at Model.CreateObject (System.String specId) [0x00000] in <filename unknown>:0
at Model.CreateObjectInternal (System.String specId, .Coord c, Int32 angle, Boolean addToGameWorld, Boolean createVO, .VisualObject vo, .ObjectData hostObject) [0x00000] in <filename unknown>:0
at Model.CreatePlaceable (.PlaceInfo placeInfo, .ObjectSpec spec, Boolean ignoreCost, Boolean addToGameWorld) [0x00000] in <filename unknown>:0
at Model.CreatePlaceableOnHost (.ObjectData hostObject, .ObjectSpec spec) [0x00000] in <filename unknown>:0
at PlaceTool+<PlaceHostedMobile>c__AnonStorey2.<>m__0 () [0x00000] in <filename unknown>:0
at ModelThread.DoActions () [0x00000] in <filename unknown>:0
at ModelThread.Run () [0x00000] in <filename unknown>:0
Rethrow as Exception: Error during ModelThread.DoActions
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ModelThread:Run()
(Filename: Line: -1)
Steam Cloud: writing file Saves/autosave.sav to cloud.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Steam Cloud: writing file Saves/autosave.png to cloud.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Saved game to: C:\Users\flish\OneDrive\Documents/My Games/Megaquarium/Saves/autosave.sav
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Steam Cloud: writing file Saves/autosave.sav to cloud.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Steam Cloud: writing file Saves/autosave.png to cloud.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Saved game to: C:\Users\flish\OneDrive\Documents/My Games/Megaquarium/Saves/autosave.sav
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Exit
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Stopping old model thread.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Model thread stopped
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Uploading Crash Report
Uploading Crash Report
Setting up 2 worker threads for Enlighten.
Thread -> id: 28f4 -> priority: 1
Thread -> id: 4fe0 -> priority: 1
I assume this custom map is not on the workshop yet? If so, would you mind sending it over to me at support@twicecircled.com? :)
Apologies for the delay! I think it's really cool that you're working on a custom scenario, definitely want to support this. :)
1) nextUID = 886 (probably main issue)
2) adding 2 items to unlockedSpecs
3) correcting the counts in namenumbers
Nice Map!
Basically every object gets given a unique id (UID) when it is created. The next id given is the value of nextUID and then nextUID is incremented by 1.
If the value of nextUID is less than a UID that is already assigned then the same UID will be assigned twice. This is likely to cause errors.
Nice spot Stlnegril.