Clone Drone in the Danger Zone

Clone Drone in the Danger Zone

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Crilly 320 16 Nov, 2019 @ 8:24pm
"On touched enemies dead" triggers and you
well, people want to know how to make stuff happen when a group of robots die, simple:

Step one: get your roobits ready

Step two: get a trigger and check the "On touched enemies dead" and "ignore player entering" settings

Step 3: wire it to whatever you want to happen, (for animations open the animation bar and the animation settings and select the trigger that goes off after death as one that activates it, for move groups or pretty much everything else click the object and check the death trigger as an activation/open option)

Potential issues you may run into: if you have a level that sections off enemies and not the triggers weird things can happen, like the death of any enemy setting off the thingy and not killing the enemy in question, simple solution is to section off the trigger as well

The trigger just not working: well, if you animate an enemy and you don't move their trigger with them (or maybe it is the other way around i have only encountered this problem once) it refuses to work, my solution to the problem was to section the moving object (a dropship in this case) out of existence and force the player to focus on literally everything else, and when the sequences finished up i sectioned it into existence and pretended like it moved in while you weren't looking

"The thing doer isn't doing the thing!" check if you have your death trigger added as an activator for it

"What is 'On touched anyone dead'?" it is basically the distant Alabamian cousin of "On touched enemies dead", it doesn't work like "On touched enemies dead" anything that dies in it's area sets it off, but it only goes off once, this also works on the player's death so you could have a handmade audience cheer at the sight of literally anything dying or have a boss get angry for killing a valued minion.

"How do i make a trigger go off on player death?": you place the trigger in the upgrade room (near the main hallway away from the clones) the player will be tagged as in that trigger, meaning you can have something laugh at the player's demise and if you place the trigger around the clone rack and have it completely engulfing it you can have something happen when the player loses all their clones

i hope this helped a new level editor understand this weird setting and it's pretty meaningless name!