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state.removeVictory(VictoryKind.VMilitary);
state.removeVictory(VictoryKind.VFame);
state.removeVictory(VictoryKind.VLore);
}
You must then "call" setVictory( ); under the firstLaunch( ) function built into the default script.
victory conditions being to conquer the big tree. while having a lot of kobolds, and bandits about everywhere, spreading like roaches.
so ..... would you know how to make the kobolds much more aggressive? just like in the conquest mode
If you have that, I would be delighted.
thanks in advance.
When you create the Map for your mod, a mod folder with the same name will be created in steamapps > common > Northgard > Mods. You'll need to drag and drop the "script.hx" file into this folder, and open the Northgard Editor to edit the script. Most of this information can be found in the "How to Mod" section of the game.
Within your script, you'll need to write two short "functions" under the section labelled "function onFirstLaunch()"
First to remove the victory conditions but leave Yggdrasil:
state.removeVictory(VictoryKind.VLore);
state.removeVictory(VictoryKind.VMoney);
state.removeVictory(VictoryKind.VOdonSword);
state.removeVictory(VictoryKind.VFame);
state.removeVictory(VictoryKind.VHelheim);
For the rule, you'll do the same thing but with:
addRule(Rule.ManyKobolds);
I know now what to read this weekend :)
also , do you know if there is a way to see the stats at the end of the game ?
I .... enjoyed the many kbolds rules, it was fun, but not enough.
even with a supreme difficulty, once you have a grasp of a good base, it become way too easy ...
so here is my question or request if you know how to do it :
Is there a way to make the jotnars or the bandits act like the kobolds ? I mean spreads and attack once in a while if you are next to them .
imagine it : jotnars ... spreading like roaches, and mass murdering the players like cabbage.
one word to describe that : awesome.
I am looking at you as santa right now : a huge hope, even if it most likely is not possible.
still thanks for a future answer (even if it's a loooong answer: nope)