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C0DES 26 Aug, 2020 @ 5:39pm
Model material layers using secondary UV maps
Hey guys,
I have a model with requirement to use secondary UVmap for another material with an alpha overlay. It is leather for the first layer and seams/stitches on the second, so it has to be very specific mapping.
Is there a way to do this with the layer component of materials in SteamVR?
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Rectus 13 29 Aug, 2020 @ 6:48am 
The shaders only seem to support AO/lightmaps on the second UV, so it's unlikely to be possible without custom shader support.
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