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2. The .pak files don't need a folder in their name. For example if you want to add the m1a2 to your mod it should be layed out like this: "resource/entity/-vehicle/usa/m1a2_abrams".
I'd recommend looking at some existing mods to see how the folders are layed out.
Program will be terminated.
APP_ERROR: File not found -
resource/entity/entity/construction/military/sandbags_big/sandbags_big.mdl (elORepository.cpp:374)
and then it just goes on and on with a bunch of random stuff.
Also, despite the fact that I have mods, I can only find my own mod... so I cannot look at their file lay out.
I assumed when you said "don't need a folder in their name" that you meant it was fine if I chose to leave the file under 'entity'.
EDIT 1: Could the problem be that I have to copy all files over to my mod file? At the moment I have just copied files that I want to edit. There is no "contruction" folder in my mod because I did not want to edit anything in that file...
I am so used to modding other games. Like Generals Zero Hour where you just had to put the files you were editing in the mod folder and that was enough.
You only have to add the files you want to edit so any folders or files you don't want to edit anything in don't need to be in the mod.
Hopefully this helps.
Fun fact about the crashes. If you read them carefully, you will see a little << pointing off to one portion of the line it gives. THAT is around where your error is. Read those crashes, they do hold the answer. Of course, there are the times where it flatly crashes without any error and then you better remember the last thing you did and where you probably fked up.
Some other things about those Crashes. If you get "End of SDL file expected" that means it wants a { } or () somewhere in the file, it will, again, kinda point towards where the potential error is. Sometime it doesnt want a { } or a ( ) and you put one where it doesnt want it.
And you absolutely can create your own sub folders, so long as they coincide with the file structure that the game uses. Its how I made my mod. I made the resource folder and every subfolder after it. I dont tend to use extract to, it leads to errors, I prefer to put my stuff in manually, then I can better keep track of what is going on.