Call to Arms

Call to Arms

Call to Arms - Workshop
The place to find custom maps, missions and mods for Call to Arms! Do you want to contribute? Check out the installation folder of your game and browse the mods subfolder for tools and documentations.
How to create Maximum Speed Vehicles!
I found a code with which you can set the maximum speed for any vehicle. Add code to .def

{Locomotion ("locomotion")
("Speed" s (160))
; Now in СtA the maximum acceleration of the vehicle depends on this parameter. (And you can not use further lines on the locomotion. But for a more realistic acceleration and turns, you should get confused !!!)
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Showing 1-2 of 2 comments
MrThirtyOddSix 9 6 Oct, 2020 @ 6:44pm 
While speed can be set, it is up to map to actually dictate how fast vehicles will be moving. When vehicles are spawned, they are set default speed that may not reach maximum desired speed. There are different modes for AI to use. On single player maps you can find this setting specified as {speed <value> } , where value can be: assault, normal, sneak, slow, bow, fast, walk and decimal such as 0.5

From what I've tested, and this can be readily seen with Cheat Menu enemy spawns, you get pretty fast speed with existing non-modified units when you use 'assault' speed setting. Try it for yourself to see how fast good old humvee can zip around map.

So please understand that this is in no way to invalidate your findings. Enemies can be made faster with proper spawning technique. And your units can be also sped up when units use proper speeds.
Last edited by MrThirtyOddSix; 6 Oct, 2020 @ 6:47pm
Originally posted by MrThirtyOddSix:
While speed can be set, it is up to map to actually dictate how fast vehicles will be moving. When vehicles are spawned, they are set default speed that may not reach maximum desired speed. There are different modes for AI to use. On single player maps you can find this setting specified as {speed <value> } , where value can be: assault, normal, sneak, slow, bow, fast, walk and decimal such as 0.5

From what I've tested, and this can be readily seen with Cheat Menu enemy spawns, you get pretty fast speed with existing non-modified units when you use 'assault' speed setting. Try it for yourself to see how fast good old humvee can zip around map.

So please understand that this is in no way to invalidate your findings. Enemies can be made faster with proper spawning technique. And your units can be also sped up when units use proper speeds.

Where is the damn file that lets us change the terrain modifiers? Cuz honestly, all the vehicles plodding around the map at 20kph is pretty dumb.
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Showing 1-2 of 2 comments
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