Divinity: Original Sin 2

Divinity: Original Sin 2

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Kai 16 Sep, 2020 @ 3:01pm
Notice a complete lack of 'push/pull' skills even with the script extender supposedly making more things possible?
For instance the game has a 'throw object' function to move objects from one location to another, but you can't do this with characters?
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Showing 1-5 of 5 comments
Mrvecz 18 Sep, 2020 @ 11:47am 
Crafting overhaul has Tenebrium gear which gives an ability that creates a pressure wave that pushes targets away from the caster. Perfect way to throw enemies in to traps or to throw them at another melee fighter so he can attack them without moving.

Phenex class pack(If i remember the name correctly) has also a skill that is copy and paste from WoW, Deathgrip which lets you move a single target where you want, its intended so you can pull them to yourself.

Maybe the reason why these skills arent present in something like Odinsblade or something else popular might be because teleportation skill does the same purpose in practise.

However, atleast the tenebrium shockwave is really a push rather than just a glorified teleport since if you push someone at a edge of a elevation, he does fly crashing down so its a physical (real life wise) push. Also this push cannot be resisted by fortified status.
Last edited by Mrvecz; 18 Sep, 2020 @ 11:48am
Kai 18 Sep, 2020 @ 12:13pm 
Does fall damage exist if you 'push' them off or do they just land with a boop and stand up.

I guess 'implementing' a pull with the same effect as push, means you 'push' in a opposite direction so they fly towards you.

All current 'pull' is basically a teleport spell which warps a target from one coordinates to another.
Last edited by Kai; 18 Sep, 2020 @ 12:16pm
Mrvecz 18 Sep, 2020 @ 1:01pm 
Originally posted by Kai:
Does fall damage exist if you 'push' them off or do they just land with a boop and stand up.

I guess 'implementing' a pull with the same effect as push, means you 'push' in a opposite direction so they fly towards you.

All current 'pull' is basically a teleport spell which warps a target from one coordinates to another.
Landing doesnt do any further damage. Only the initial attack and also objects cant be thrown. I tried it with a chest since it has enough HP to not fall apart from 500 physical impact.
Last edited by Mrvecz; 18 Sep, 2020 @ 1:01pm
Kai 19 Sep, 2020 @ 1:35am 
Originally posted by Mrvecz:
Originally posted by Kai:
Does fall damage exist if you 'push' them off or do they just land with a boop and stand up.

I guess 'implementing' a pull with the same effect as push, means you 'push' in a opposite direction so they fly towards you.

All current 'pull' is basically a teleport spell which warps a target from one coordinates to another.
Landing doesnt do any further damage. Only the initial attack and also objects cant be thrown. I tried it with a chest since it has enough HP to not fall apart from 500 physical impact.
So what does it look like to shoot a character off a cliff or send them flying at someone?
Mrvecz 19 Sep, 2020 @ 1:58am 
Originally posted by Kai:
Originally posted by Mrvecz:
Landing doesnt do any further damage. Only the initial attack and also objects cant be thrown. I tried it with a chest since it has enough HP to not fall apart from 500 physical impact.
So what does it look like to shoot a character off a cliff or send them flying at someone?

Hmm, it actually does have its own animation during the flight before it turns in to a knockdown recovery animation on landing

Take a look
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2232950477
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