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Stationeers
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Hate Bear 3 16 Sep, 2019 @ 4:00pm
How Should The MineablesOverride Function in World Settings Work?
The default I see is

<MineablesOverride />
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Showing 1-4 of 4 comments
Kastuk 9 16 Sep, 2019 @ 11:59pm 
You can see needful content under Vulcan settings.
Hate Bear 3 17 Sep, 2019 @ 5:38am 
Thanks.
Kastuk 9 17 Sep, 2019 @ 7:11am 
Detailed:
<MineablesOverride>
<MineableData>
<DisplayName>Iron</DisplayName>
<OrePrefabName>ItemIronOre</OrePrefabName>
<VisualizerPrefabName>AsteroidOreIron</VisualizerPrefabName>
<Rarity>50</Rarity>
<MiningTime>1</MiningTime>
<VoxelType>Iron</VoxelType>
<VeinSize>1</VeinSize>
<MaxDropQuantity>6</MaxDropQuantity>
<MinDropQuantity>3</MinDropQuantity>
<MaxVeinAttempts>100</MaxVeinAttempts>
<MinVeinAttempts>50</MinVeinAttempts>
</MineableData>

<MineableData>
<DisplayName>Ice</DisplayName>
<OrePrefabName>ItemIce</OrePrefabName>
<VisualizerPrefabName>AsteroidOreIce</VisualizerPrefabName>
<Rarity>0</Rarity>
<MiningTime>2</MiningTime>
<VoxelType>Ice</VoxelType>
<VeinSize>1</VeinSize>
<MaxDropQuantity>10</MaxDropQuantity>
<MinDropQuantity>5</MinDropQuantity>
<MaxVeinAttempts>50</MaxVeinAttempts>
<MinVeinAttempts>30</MinVeinAttempts>
</MineableData>

<MineableData>
<DisplayName>Oxite</DisplayName>
<OrePrefabName>ItemOxite</OrePrefabName>
<VisualizerPrefabName>AsteroidOreOxite</VisualizerPrefabName>
<Rarity>0</Rarity>
<MiningTime>2</MiningTime>
<VoxelType>Oxite</VoxelType>
<VeinSize>1</VeinSize>
<MaxDropQuantity>10</MaxDropQuantity>
<MinDropQuantity>5</MinDropQuantity>
<MaxVeinAttempts>80</MaxVeinAttempts>
<MinVeinAttempts>50</MinVeinAttempts>
</MineableData>

<MineableData>
<DisplayName>Volatiles</DisplayName>
<OrePrefabName>ItemVolatiles</OrePrefabName>
<VisualizerPrefabName>AsteroidOreVolatiles</VisualizerPrefabName>
<Rarity>0</Rarity>
<MiningTime>2</MiningTime>
<VoxelType>Volatiles</VoxelType>
<VeinSize>1</VeinSize>
<MaxDropQuantity>10</MaxDropQuantity>
<MinDropQuantity>5</MinDropQuantity>
<MaxVeinAttempts>100</MaxVeinAttempts>
<MinVeinAttempts>50</MinVeinAttempts>
</MineableData>

<MineableData>
<DisplayName>Gold</DisplayName>
<OrePrefabName>ItemGoldOre</OrePrefabName>
<VisualizerPrefabName>AsteroidOreGold</VisualizerPrefabName>
<Rarity>15</Rarity>
<MiningTime>5</MiningTime>
<VoxelType>Gold</VoxelType>
<VeinSize>1</VeinSize>
<MaxDropQuantity>4</MaxDropQuantity>
<MinDropQuantity>2</MinDropQuantity>
<MaxVeinAttempts>60</MaxVeinAttempts>
<MinVeinAttempts>40</MinVeinAttempts>
</MineableData>

<MineableData>
<DisplayName>Coal</DisplayName>
<OrePrefabName>ItemCoalOre</OrePrefabName>
<VisualizerPrefabName>AsteroidOreCoal</VisualizerPrefabName>
<Rarity>35</Rarity>
<MiningTime>3</MiningTime>
<VoxelType>Coal</VoxelType>
<VeinSize>1</VeinSize>
<MaxDropQuantity>5</MaxDropQuantity>
<MinDropQuantity>2</MinDropQuantity>
<MaxVeinAttempts>90</MaxVeinAttempts>
<MinVeinAttempts>60</MinVeinAttempts>
</MineableData>

<MineableData>
<DisplayName>Copper</DisplayName>
<OrePrefabName>ItemCopperOre</OrePrefabName>
<VisualizerPrefabName>AsteroidOreCopper</VisualizerPrefabName>
<Rarity>35</Rarity>
<MiningTime>2</MiningTime>
<VoxelType>Copper</VoxelType>
<VeinSize>1</VeinSize>
<MaxDropQuantity>5</MaxDropQuantity>
<MinDropQuantity>3</MinDropQuantity>
<MaxVeinAttempts>80</MaxVeinAttempts>
<MinVeinAttempts>60</MinVeinAttempts>
</MineableData>

<MineableData>
<DisplayName>Uranium</DisplayName>
<OrePrefabName>ItemUraniumOre</OrePrefabName>
<VisualizerPrefabName>AsteroidOreUranium</VisualizerPrefabName>
<Rarity>5</Rarity>
<MiningTime>5</MiningTime>
<VoxelType>Uranium</VoxelType>
<VeinSize>1</VeinSize>
<MaxDropQuantity>3</MaxDropQuantity>
<MinDropQuantity>2</MinDropQuantity>
<MaxVeinAttempts>40</MaxVeinAttempts>
<MinVeinAttempts>20</MinVeinAttempts>
</MineableData>

<MineableData>
<DisplayName>Silver</DisplayName>
<OrePrefabName>ItemSilverOre</OrePrefabName>
<VisualizerPrefabName>AsteroidOreSilver</VisualizerPrefabName>
<Rarity>20</Rarity>
<MiningTime>5</MiningTime>
<VoxelType>Silver</VoxelType>
<VeinSize>1</VeinSize>
<MaxDropQuantity>10</MaxDropQuantity>
<MinDropQuantity>5</MinDropQuantity>
<MaxVeinAttempts>40</MaxVeinAttempts>
<MinVeinAttempts>20</MinVeinAttempts>
</MineableData>

<MineableData>
<DisplayName>Nickel</DisplayName>
<OrePrefabName>ItemNickelOre</OrePrefabName>
<VisualizerPrefabName>AsteroidOreNickel</VisualizerPrefabName>
<Rarity>18</Rarity>
<MiningTime>5</MiningTime>
<VoxelType>Nickel</VoxelType>
<VeinSize>1</VeinSize>
<MaxDropQuantity>10</MaxDropQuantity>
<MinDropQuantity>5</MinDropQuantity>
<MaxVeinAttempts>40</MaxVeinAttempts>
<MinVeinAttempts>20</MinVeinAttempts>
</MineableData>

<MineableData>
<DisplayName>Lead</DisplayName>
<OrePrefabName>ItemLeadOre</OrePrefabName>
<VisualizerPrefabName>AsteroidOreLead</VisualizerPrefabName>
<Rarity>5</Rarity>
<MiningTime>5</MiningTime>
<VoxelType>Lead</VoxelType>
<VeinSize>1</VeinSize>
<MaxDropQuantity>10</MaxDropQuantity>
<MinDropQuantity>5</MinDropQuantity>
<MaxVeinAttempts>40</MaxVeinAttempts>
<MinVeinAttempts>20</MinVeinAttempts>
</MineableData>

<MineableData>
<DisplayName>Silicon</DisplayName>
<OrePrefabName>ItemSiliconOre</OrePrefabName>
<VisualizerPrefabName>AsteroidOreSilicon</VisualizerPrefabName>
<Rarity>25</Rarity>
<MiningTime>4</MiningTime>
<VoxelType>Silicon</VoxelType>
<VeinSize>1</VeinSize>
<MaxDropQuantity>6</MaxDropQuantity>
<MinDropQuantity>3</MinDropQuantity>
<MaxVeinAttempts>50</MaxVeinAttempts>
<MinVeinAttempts>30</MinVeinAttempts>
</MineableData>
</MineablesOverride>
Last edited by Kastuk; 18 Sep, 2019 @ 1:03am
Thank you Kastuk!
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