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First of all it does not seem possible to add new 'rigs' to the game. So anything you would like to add has to be based upon earlier models and movement.
I ran into the same export problem with .DAE files, which were warped all over the places. Tried several things in Blender and Maya, did not make progress. Reverted many XYZ axes, tried some options, but did not succeed.
Things that I did manage to do:
Rigid moving objects worked out fine. I did manage to create a catapult based upon the trebuchet movement, which throws stones really nice.
Static objects which I connected to the movement of a regular unit, for instance a chicken and a frog. These follow the movement of regular units, yet do not move themselves.
Add new objects such as new swords, hats and even heads.
Was able to connect rigid objects to previous models, for instance a three headed cerberus head connect to the previous dog.
Create 'empty' units with an added PFX, for instance a swarm of bees.
https://www.youtube.com/watch?v=kBMAgY6Lq48&feature=emb_logo&ab_channel=RobJames
I was also trying to use Maya's native .dae exporter instead of the OpenCOLLADA plugin, which was just a dumb mistake. Blender's native exporter seems fine IIRC.
The help is much appreciated, though. I should have probably mentioned that myself in this thread.