Conquest of Elysium 5

Conquest of Elysium 5

Conquest of Elysium 5 workshop
Here you can share mods with other players of Conquest of Elysium 5.
Zen-Zinxe's Mod Discussion & Catalog
Greetings Modders/Players of Elysium.

This thread is about any discussion, info, requests, anything you can think of in regards to my catalog of mods.

One thing I do to organize my mods for my personal benefit is rank them, but they also tell YOU the end user whether a mod is intended to be compatible with another mod of mine. The following is my ranking system and what it signifies.

Mod Rank from lowest to highest:

Bronze - Adds a small amount of content such as a single unit or a new terrain, compatible with all mods up to Gold rank

Silver - Adds a new class to the game, compatible with all Silver and Bronze mods.

Gold - Adds large balance changes to the game and/or changes to rituals in the base game. Chiefly intended for rebalancing mods, these mods are only intended to be compatible with Bronze mods.

Blood - Revamps the entire game, changes all classes, most if not all monsters and rituals, these mods are intended to be exclusive and incompatible with any mod.

Unranked mods are used for things like compatibility patches or modding toolkits.

Now that I have addressed that, here is my mod catalog in full.

Bronze Mods
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2583398502
Pretty Rakshasa - Updates the graphics for Rakshasa.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2593821265
Pretty Rapture - Updates the graphics for the four horseman of the apocalypse.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2624084758
Pretty Crystal - Updates the graphics for the Crystal Golem and Crystal monsters.

Silver Mods
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2616575084
Chronal Priest - Adds a religious summoning class which collects both relics and gems.

Gold Mods
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2581274423
Arsonist - Simple rebalancing mod which allows the vast majority of commander units to burn down forests.

Blood Mods
<None... yet>

Unranked Mods
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2633959893
Updates the Chronal Priest commander units to also be able to burn forests. Meant to be used with the Arsonist & Chronal Priest mods.
Last edited by MachineZenic; 21 Oct, 2021 @ 11:25pm
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Showing 1-8 of 8 comments
MachineZenic 6 1 Oct, 2021 @ 4:37pm 
Additional Information

All of the additional monsters and artwork is entirely created by myself, I make my own sprites, write my own lore, and on top of it all make my own music for the purpose of Class tunes for my custom classes.

I use GIMP to make all my spritework.

[Chronal Priest Additional Trivia]
Years ago I made a flash based browser game called Reality End, some of the units and lore are inspired by this project such as the Seekers of Destiny. The "Northern Tiger" is based off of the real world Siberian Tiger. The magic items "Bracer Blade" and "Lost Destiny Blade" are both based on Z's weapon in Reality End. The Bracer Blade itself being a mundane weapon which transforms into the Destiny Blade. The Destiny Blade itself was only ever a piece of standalone vector artwork I drew, but that could change in the future.

[Pretty Rakshasa Trivia]
Although you might not ever see it in action, the Rakshasa variants have different melee attacks based on what type of animal hybrid they are.

[Pretty Rapture Trivia]
This project was the first time I tried to draw a realistic horse.

FUTURE PROJECTS
<secret blood mod> - A mod I've had in the works since I finished Chronal Priest for CoE4, part of me is glad I'm such a slacker because the new modding commands available for CoE5 will help make this mod even better. No details to reveal as yet but perhaps someday you can expect this as a very surprising mod.

<Invader silver mod> - I had an idea for a class which I want to make based on real life alien E.T. lore and conspiracies. Still in the infancy stages but I'm quite committed to the idea at this point.


==REQUESTS & BUGS==
If you discover any bugs or broken functionality, typos and other garbage in any of my mods please let me know in this thread or on that mods workshop page comments.

Since I do all my own artwork and stuff I could see the potential for people to want to make a request be it for a mod or for spritework. The short answer here is I generally will not work for free and I want you to be aware that I will consider requests for spritework on that basis. However if you are looking for any tips/tricks in making your own sprites, my advice is free!
Last edited by MachineZenic; 23 Oct, 2021 @ 8:52am
Nathan Pascal 9 2 Oct, 2021 @ 9:02am 
Originally posted by MagnaZenic:
FUTURE PROJECTS:

<Pretty Crystal bronze mod> - I am redoing the sprite of the crystal golem for the enchanter because it has like 3 colors total and all of them are just awful.

Only the Golem itself, or the Shards it spawns as well?
The starting citadel could use some love, too, as it seems to have a very similar color scheme.

Your sprites look very nice and since sooner or later I want to do an Enchanter rework, I am very interested in this project of yours. Otherwise I would probably have to replace the Crystal Tower myself and no one would want to see that... But if you do it, I could just use your mod alongside with mine.
MachineZenic 6 2 Oct, 2021 @ 9:12am 
Yep I'm doing the shard spawns as well. I actually kind of like the crystal tower sprite despite it being very simple looking so I didn't plan on redoing it. It looks leagues better than the crystal golem at least, but it is one of those sprites that would benefit from new artwork, as it does look just like a big crytal phallus sticking out of the ground and not a building of any sort. I'll consider redoing it as well but part of me likes the strangeness of the original.
Nathan Pascal 9 2 Oct, 2021 @ 5:45pm 
The strangeness is part of CoEs charm, I understand the intention not to replace all of it.
Nathan Pascal 9 21 Oct, 2021 @ 8:08am 
Would you give me permission to use your shiny new crystals (only the shard spawns) in my own Enchanter mod?

I would change some colors for different variants and not replace the actual base game Crystal in my mod, so your mod would in no way become replaced due to my implementation, and I would link to your mod page in my mod description and recommend your mod to be used.
MachineZenic 6 21 Oct, 2021 @ 9:37am 
Sure feel free to do that and thanks for asking :sunekosuri:
Saturn 16 8 Oct, 2022 @ 11:55pm 
AI improvement mod...? Would like to see the bots take advantage of other planes, or the ocean... also wouldn't mind seeing them actually attempt to form borders to their "land" rather then just attempting to grab anything they can find...
MachineZenic 6 9 Oct, 2022 @ 12:20am 
Unfortunately I don't think it's possible to modify how the AI behaves. I've seen bots use boats before but forming borders or going to other planes doesn't seem like something you could do. I'm not the person to ask anyway, not a lot of experience with changing how the game works, I just add content.
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