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Digihuman 14 października 2020 o 2:44
Popular large mods crash game when quitting to menu
I've tried this with a few different mods (not all at once obviously) and while small mods like stone bridges and yield changes work fine, for some reason if I ever try to quit to the main menu with Colonial Charter, Red Ketchup's mod or the MegaMod (all of which are pretty popular in the "community" as it were), the game crashes and I have to manually end the process in the Task Manager.

Naturally this is a bit of an issue when I want to restart with a new seed.
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Vrayna 17 października 2020 o 0:54 
That's due to how the game handles changes to the modlist. It can happen with any mod, but is more likely with bigger mods.

There's a "simple" fix for it, you'll need to take an extra "exit Banished entirely and restart" step.

1. Pick your mods in the workshop, or install them manually
2. Lauch Banished and go to the mod menu, sort the load order, enable the mods
3. Confirm the changes to exit the mod menu. The game will reload.
4. After that auto-reload, you're back on the main menu. That's when you need to entirely exit the game, to force it to correctly commit the modlist changes to memory.
5. Relaunch Banished, and start creating your new town.

That extra step whenever you make any change to your modlist will spare you the super annoying crashes when exiting a map to try and roll a new one. It's some extra loading time, but will save you a lot of grumbling. Just a reflex to get.


In your case, since the mods are already in and enabled in theory: Launch game, go to the mod menu, disable and re-enable something to trick the game into thinking you changed stuff, confirm the changes, let it reload, exit entirely, restart, and voilà!
Ostatnio edytowany przez: Vrayna; 17 października 2020 o 0:55
Digihuman 17 października 2020 o 3:02 
That did the trick, thanks :)
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