安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
There's a "simple" fix for it, you'll need to take an extra "exit Banished entirely and restart" step.
1. Pick your mods in the workshop, or install them manually
2. Lauch Banished and go to the mod menu, sort the load order, enable the mods
3. Confirm the changes to exit the mod menu. The game will reload.
4. After that auto-reload, you're back on the main menu. That's when you need to entirely exit the game, to force it to correctly commit the modlist changes to memory.
5. Relaunch Banished, and start creating your new town.
That extra step whenever you make any change to your modlist will spare you the super annoying crashes when exiting a map to try and roll a new one. It's some extra loading time, but will save you a lot of grumbling. Just a reflex to get.
In your case, since the mods are already in and enabled in theory: Launch game, go to the mod menu, disable and re-enable something to trick the game into thinking you changed stuff, confirm the changes, let it reload, exit entirely, restart, and voilà!