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Ah sorry! Here it is:
materialPath: D:\SteamLibrary\steamapps\common\nmrih\nmrih\materials
Loading D:\Source\Maps\NMRIH\nms_airfield.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\nmrih\nmrih\gameinfo.txt
Patching WVT material: maps/nms_airfield/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/nms_airfield/nmrih/blend/suzhou_ashpalt_dirt_blend01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Source\Maps\NMRIH\nms_airfield.prt...Building visibility clusters...
done (0)
material "skybox/nmrih_harvest_skyboxrt" not found.
Can't load skybox file skybox/nmrih_harvest_skybox to build the default cubemap!
Can't load skybox file skybox/nmrih_harvest_skybox to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (164531 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 395 texinfos to 245
Reduced 30 texdatas to 24 (922 bytes to 673)
Writing D:\Source\Maps\NMRIH\nms_airfield.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'D:\Source\Maps\NMRIH\nms_airfield.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 1935, actual size 1453
0 seconds elapsed
CMaterialDict::Shutdown m_MissingList count: 1
4 threads
reading d:\source\maps\nmrih\nms_airfield.bsp
reading d:\source\maps\nmrih\nms_airfield.prt
566 portalclusters
1471 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1028 visible clusters (0.98%)
Total clusters visible: 104634
Average clusters visible: 184
Building PAS...
Average clusters audible: 531
visdatasize:77892 compressed from 81504
writing d:\source\maps\nmrih\nms_airfield.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'd:\source\maps\nmrih\nms_airfield.bsp', but we don't own that location. Allowing.
8 seconds elapsed
[Reading texlights from 'lights.rad']
[52 texlights parsed from 'lights.rad']
Loading d:\source\maps\nmrih\nms_airfield.bsp
2295 faces
1810958 square feet [260777984.00 square inches]
4 Displacements
84722 Square Feet [12200093.00 Square Inches]
2295 patches before subdivision
49157 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4323854, max 572
transfer lists: 33.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2974, 2764, 2399)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(168, 144, 106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13, 10, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0173 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 12/1024 576/49152 ( 1.2%)
brushes 474/8192 5688/98304 ( 5.8%)
brushsides 3058/65536 24464/524288 ( 4.7%)
planes 964/65536 19280/1310720 ( 1.5%)
vertexes 3406/65536 40872/786432 ( 5.2%)
nodes 1284/65536 41088/2097152 ( 2.0%)
texinfos 245/12288 17640/884736 ( 2.0%)
texdata 24/2048 768/65536 ( 1.2%)
dispinfos 4/0 704/0 ( 0.0%)
disp_verts 324/0 6480/0 ( 0.0%)
disp_tris 512/0 1024/0 ( 0.0%)
disp_lmsamples 22176/0 22176/0 ( 0.0%)
faces 2295/65536 128520/3670016 ( 3.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1127/65536 63112/3670016 ( 1.7%)
leaves 1297/65536 41504/2097152 ( 2.0%)
leaffaces 2590/65536 5180/131072 ( 4.0%)
leafbrushes 1138/65536 2276/131072 ( 1.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 15337/512000 61348/2048000 ( 3.0%)
edges 8741/256000 34964/1024000 ( 3.4%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 210/32768 2100/327680 ( 0.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3483/65536 6966/131072 ( 5.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 6/512 2112/180224 ( 1.2%)
LDR lightdata [variable] 1403632/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 77892/16777216 ( 0.5%)
entdata [variable] 8396/393216 ( 2.1%)
LDR ambient table 1297/65536 5188/262144 ( 2.0%)
HDR ambient table 1297/65536 5188/262144 ( 2.0%)
LDR leaf ambient 4621/65536 129388/1835008 ( 7.1%)
HDR leaf ambient 1297/65536 36316/1835008 ( 2.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1434 ( 0.1%)
pakfile [variable] 1453/0 ( 0.0%)
physics [variable] 164531/4194304 ( 3.9%)
physics terrain [variable] 1348/1048576 ( 0.1%)
Level flags = 0
Total triangle count: 6267
Writing d:\source\maps\nmrih\nms_airfield.bsp
10 seconds elapsed
Yeah - I really want to get better at level design as a whole (gonna be taking a short course in game design [Unity]) and I really like NMRiH so it's a pretty good practicing ground I think. :D
Thank you for your time anyways.