Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Shouldn't crash if used the Santa spawner to spawn em
Did you use a destroy node in kismet to destroy the lightsaber
Destroy node crash game if it destroy factory objects that doesn't have a object archetype
Have to be more clever with it
Try the debris node and melt it instead of destroying it or teleport it to a disposal volume/inside the incinerator then it won't crash the game when the object is destroyed
Kismet Destroy node crash game if destroy anything from the actor classes list
Had to do something similar in my pinball machine vs the pinball and bowling balls in bowling to delete the Ball before spawning a new one
Destroy node crash game if try to delete the artifact
Disposal volume and two change collision nodes as workaround to make togglable disposal volume
If it's not that temporarily move all mods out of the game directory or just copy the entire game folder to desktop as backup
Delete the steam copy n verify the game cache to grab a clean install
Probably time for some housekeeping maintenance!!
I did a reinstall today too as my video driver update is torturing the game screen size options
Place the morgue map back in the mods folder and start the editor
It might chuck an error for something missing
I had a similar situation where I forgot to copy the boat mesh to oil rig but I could still use the boat
Deadman and medic played it on YouTube
Deadman was subbed to garbage night 2 so he could use the boat but medic could see a ghost boat (I copied the texture and materials over but forgot to copy the boat mesh)
medic got eaten by sharks each time she spawned causing the sharks to not eat anything when she made it out of the water alive
It was quite funny but also embarrassing lol
They ended up flushing everything down the toilet cuz Deadman blew the doors off the incinerator with dynamite
Medic had to suicide in the sharks water to make sharks finish eating everything in the ocean
Couldn't pin it down until I took all the maps out except for oil rig then it chuck error missing files telling me which map the missing files are in
Sounds like a needle in a haystack
Hope you find it
Worse if object is null check map for errors too delete null object from the error list
Also make sure client has updated copy of the map make em check that the mod installer isn't jammed
Anything that missing ini or int files breaks the mod installer
Ask client if everything is green in the workshop icon menu and that those blood popups show if sub to another level
If it doesn't download their mod installer is stuck and mus unsubscribe from the map that caused it and delete said maps files manually to get unstuck before the installer will download and install a morgue map update or anything at all
If it's not missing any files or objects etc
Make sure something in kismet isn't causing it
Main suspect=destroy node
Also if you used the lightsaber mesh but not an actual lightsaber
Copy the materials and assign the copy to rendering options in the mesh in the map
Using stuff from the miscstuff package can make the game rather twitchy
That metal helmet vs electric chair in my jail map as an example was a real cow to fix it client side
Check kismet for that area something in kismet might be killing it
Destroy node
Attach to actor also doesn't work client side
Matinee with no delay on it when it repeatedly set itself off
Main suspect=lightsaber vs kismet
GP_MiscStuff01.Meshes.S_GP_East_LumoStick (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
If it's not the lightsaber it's an error in kismet=
[0036.40] ScriptLog: ClientReceivedReports(): 0
[0066.16] Log: === Critical error: ===
Fatal error!
If it's not kismet map is using content from another workshop map client isn't subbed to or client not have DLC
Start with the lightsaber
Currently I'm debugging my right eye n had something that feels like broken glass in it for a few hours n it red raw n like razor blades vs blinking
Touch wood I think I got it out but kinda hurts to look at lights right now:(
Damn microplastic beads or sand in shampoo got into my eye
At least it stopped scratching when I blink
Does client crash when pick something up or if they touch something like a trigger or volume?
Kismet is clean, from what I can see.
Aside that I was testing MP with both copies running my pc, so it's not a client missing file or anything.
If you do take a look later, host the morgue, then join as client and take a run around where the mirror is. I thought it might be the mirror reflection, but even after removing the texture the crash still persists, so that's not it either, I'm stumped.
What happens if you delete everything in the room where it dies on ya
Delete the mirror
Does it die in the same exact spot each time
Whatever it is is really close to that spot
Might even be a material from misc stuff package on the bsp brush
Try a different material on the bsp in that area go for something like office wall material
Dirty brush press the clean brushes option I think it's in the tools list where check map for errors is
Do that too it could be a null object or even a decal
Null object invisible n ya can't select it
Check for errors list only way to delete null actor
I have a look at it soon it's midnight n my eye is on fire but getting better slowly
Flatmate watching tv online too
Might get up soon n give it a go but if not it be in about 6 hours from now
You have me curious n curiosity killed the cat now I be up all night thinking of whatever it might be that causing the crash lol
I can test the sever on my PC n let you know what happens
What a cow to find and delete whatever is causing it
Maybe delete the mirror and whatever makes the reflection
Pool of death 2 mirror is better it shows a backwards video of yourself in it like security camera does
Flip the render texture material on bsp brush mirror backward so when you look at the mirror it looks like a real mirror via a camera actor inside the mirror
Ones in the pool map have fps and draw distance capped so it won't lag the game
Don't worry about it, go sort your eyes n get some sleep bud. I'll be tweaking the map for a while, see if I can find the problem.
Seems like ya have to do an autopsy on the autopsy room 1 actor at a time or just delete the everything in the room save a copy of the map under a different name and test that in mp
Is it a light or particle event or even a lense flare or even the material used on the stuff in there
Is it a vcmover I hate those things default interpactor is better
If it still crashes I would be swearing at it too lol
If it's a light function on the flashing light copy the light function material to your map file and use the new function material on the flashing light
Don't use the default light function material copy it n use the copy on it
Same with the lights on and off material mask materials
If matinee in kismet making the light flash not have a delay on it that night causing it too
Especially if it's that light from upstairs in evil science you have to copy it's function material and it's on/off material plain mesh in map n use the new function material and light mask materials on its rendering settings
Hope you're light mesh isn't from the misc stuff package can't cure that unless you copy the mesh by export it n import it and use copied materials on it
Including the light function that makes it flash
Either that or ya have a borked lantern
Custom lantern?
Probably the light function material
Use a copy of the function material
That or its a mesh issue especially if mesh is from misc stuff package
Same can happen if copy that togglable light that flashes from evil science the light function disappear leaving it empty but still have a null function on it
Sweet that you found it n squashed it good
HotFix time feels good