Viscera Cleanup Detail

Viscera Cleanup Detail

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Help with crash.
So I've been debugging the Morgue map for a while now, and just can't figure out this crash.
It only happens on a multiplayer client, and only looking in a certain area. I've tweaked all the things in the map it think it could be, but nothing's working.
Log ends as follows

[0022.76] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE
[0022.79] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find local client auth session
[0022.79] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find server auth session
[0022.79] Exit: IpNetDriverSteamworks_0 shut down
[0027.76] Log: Primary PhysX scene will be in software.
[0027.76] Log: Creating Primary PhysX Scene.
[0027.80] Log: Bringing World morgue.TheWorld up for play (90) at 2020.10.08-09.44.08
[0027.85] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0027.85] ScriptWarning: OpenSceneClass() SceneClass == None
VCMachineUIInteraction Transient.VCMachineUIInteraction_3
Function VisceraGame.VCMachineUIInteraction:OpenSceneClass:003D
[0027.91] Log: Bringing up level for play took: 0.193756
[0027.91] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0027.91] Warning: Warning, Failed to find object 'Class None.'
[0027.91] Log: PlayerController class for the pending level is PlayerController
[0027.91] Log: ########### Finished loading level: 5.289308 seconds
[0027.93] ScriptWarning: Accessed None 'myHUD'
PlayerController morgue.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[0027.93] ScriptWarning: Accessed None 'myHUD'
PlayerController morgue.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[0027.94] ScriptWarning: Accessed None 'myHUD'
PlayerController morgue.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[0027.94] ScriptWarning: Accessed None 'myHUD'
PlayerController morgue.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[0027.95] ScriptWarning: Accessed None 'myHUD'
PlayerController morgue.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[0027.95] ScriptWarning: Accessed None 'myHUD'
PlayerController morgue.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[0027.98] ScriptWarning: Accessed None 'myHUD'
PlayerController morgue.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[0027.98] ScriptWarning: Accessed None 'myHUD'
PlayerController morgue.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[0028.06] ScriptWarning: Accessed None 'myHUD'
PlayerController morgue.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[0028.06] ScriptWarning: Accessed None 'myHUD'
PlayerController morgue.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[0028.08] ScriptWarning: Accessed None 'myHUD'
PlayerController morgue.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[0028.08] ScriptWarning: Accessed None 'myHUD'
PlayerController morgue.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[0028.10] ScriptWarning: Accessed None 'myHUD'
PlayerController morgue.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[0028.10] ScriptWarning: Accessed None 'myHUD'
PlayerController morgue.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[0028.35] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
[0036.39] Log: WARNING: Cooking Convex For Actor: morgue.TheWorld:PersistentLevel.VCSpecialDrop_Item16_0 Component: VCGibStaticMeshComponent_61 StaticMesh: GP_MiscStuff01.Meshes.S_GP_East_LumoStick (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
[0036.40] ScriptLog: ClientReceivedReports(): 0
[0066.16] Log: === Critical error: ===
Fatal error!

Address = 0x63b61ed7 (filename not found) [in C:\Windows\SYSTEM32\MSVCR100.dll]
Address = 0x12a002c (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Viscera\Binaries\Win32\UDK.exe]
Address = 0x63ca150a (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Viscera\Binaries\Win32\libvorbisfile.dll]
Address = 0x63ca5287 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Viscera\Binaries\Win32\libvorbisfile.dll]
Address = 0x63ca5364 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Viscera\Binaries\Win32\libvorbisfile.dll]
Address = 0x12bb648 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Viscera\Binaries\Win32\UDK.exe]
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Showing 1-15 of 23 comments
A JANITOR 99 8 Oct, 2020 @ 3:15am 
Could be the lightsaber/lumostick???
Shouldn't crash if used the Santa spawner to spawn em
Did you use a destroy node in kismet to destroy the lightsaber
Destroy node crash game if it destroy factory objects that doesn't have a object archetype
Have to be more clever with it
Try the debris node and melt it instead of destroying it or teleport it to a disposal volume/inside the incinerator then it won't crash the game when the object is destroyed

Kismet Destroy node crash game if destroy anything from the actor classes list

Had to do something similar in my pinball machine vs the pinball and bowling balls in bowling to delete the Ball before spawning a new one
Destroy node crash game if try to delete the artifact
Disposal volume and two change collision nodes as workaround to make togglable disposal volume

If it's not that temporarily move all mods out of the game directory or just copy the entire game folder to desktop as backup
Delete the steam copy n verify the game cache to grab a clean install
Probably time for some housekeeping maintenance!!
I did a reinstall today too as my video driver update is torturing the game screen size options
Place the morgue map back in the mods folder and start the editor
It might chuck an error for something missing

I had a similar situation where I forgot to copy the boat mesh to oil rig but I could still use the boat

Deadman and medic played it on YouTube
Deadman was subbed to garbage night 2 so he could use the boat but medic could see a ghost boat (I copied the texture and materials over but forgot to copy the boat mesh)
medic got eaten by sharks each time she spawned causing the sharks to not eat anything when she made it out of the water alive
It was quite funny but also embarrassing lol

They ended up flushing everything down the toilet cuz Deadman blew the doors off the incinerator with dynamite
Medic had to suicide in the sharks water to make sharks finish eating everything in the ocean

Couldn't pin it down until I took all the maps out except for oil rig then it chuck error missing files telling me which map the missing files are in

Sounds like a needle in a haystack
Hope you find it
Worse if object is null check map for errors too delete null object from the error list
Last edited by A JANITOR; 8 Oct, 2020 @ 4:03am
A JANITOR 99 8 Oct, 2020 @ 4:05am 
Pretty tired so if you can't find it I might try n find the culprit in the morning

Also make sure client has updated copy of the map make em check that the mod installer isn't jammed
Anything that missing ini or int files breaks the mod installer
Ask client if everything is green in the workshop icon menu and that those blood popups show if sub to another level
If it doesn't download their mod installer is stuck and mus unsubscribe from the map that caused it and delete said maps files manually to get unstuck before the installer will download and install a morgue map update or anything at all

If it's not missing any files or objects etc
Make sure something in kismet isn't causing it
Main suspect=destroy node
Also if you used the lightsaber mesh but not an actual lightsaber
Copy the materials and assign the copy to rendering options in the mesh in the map
Using stuff from the miscstuff package can make the game rather twitchy
That metal helmet vs electric chair in my jail map as an example was a real cow to fix it client side

Check kismet for that area something in kismet might be killing it
Destroy node
Attach to actor also doesn't work client side
Matinee with no delay on it when it repeatedly set itself off

Main suspect=lightsaber vs kismet
GP_MiscStuff01.Meshes.S_GP_East_LumoStick (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
If it's not the lightsaber it's an error in kismet=
[0036.40] ScriptLog: ClientReceivedReports(): 0
[0066.16] Log: === Critical error: ===
Fatal error!
If it's not kismet map is using content from another workshop map client isn't subbed to or client not have DLC
Start with the lightsaber

Currently I'm debugging my right eye n had something that feels like broken glass in it for a few hours n it red raw n like razor blades vs blinking
Touch wood I think I got it out but kinda hurts to look at lights right now:(
Damn microplastic beads or sand in shampoo got into my eye
At least it stopped scratching when I blink

Does client crash when pick something up or if they touch something like a trigger or volume?
Last edited by A JANITOR; 8 Oct, 2020 @ 5:46am
cannonf0dder 33 8 Oct, 2020 @ 5:46am 
Lightsaber was in my trunk, happens even without it.
Kismet is clean, from what I can see.
Aside that I was testing MP with both copies running my pc, so it's not a client missing file or anything.
If you do take a look later, host the morgue, then join as client and take a run around where the mirror is. I thought it might be the mirror reflection, but even after removing the texture the crash still persists, so that's not it either, I'm stumped.
A JANITOR 99 8 Oct, 2020 @ 5:50am 
Sounds like a pain in the a$$
What happens if you delete everything in the room where it dies on ya
Delete the mirror
Does it die in the same exact spot each time
Whatever it is is really close to that spot
Last edited by A JANITOR; 8 Oct, 2020 @ 5:53am
cannonf0dder 33 8 Oct, 2020 @ 5:52am 
I've just had a thought, could be a bad bsp section. Gunna have a test now but windows is being windows and slowing my rig down atm.
A JANITOR 99 8 Oct, 2020 @ 5:56am 
Might be
Might even be a material from misc stuff package on the bsp brush
Try a different material on the bsp in that area go for something like office wall material
Dirty brush press the clean brushes option I think it's in the tools list where check map for errors is
Do that too it could be a null object or even a decal
Null object invisible n ya can't select it
Check for errors list only way to delete null actor
Last edited by A JANITOR; 8 Oct, 2020 @ 6:00am
cannonf0dder 33 8 Oct, 2020 @ 6:00am 
yeah, wasnt the bsp, delete'd them, cleaned it, all that, still crashed, same stuff in the log
A JANITOR 99 8 Oct, 2020 @ 6:06am 
Sounds painful
I have a look at it soon it's midnight n my eye is on fire but getting better slowly
Flatmate watching tv online too
Might get up soon n give it a go but if not it be in about 6 hours from now
You have me curious n curiosity killed the cat now I be up all night thinking of whatever it might be that causing the crash lol
I can test the sever on my PC n let you know what happens

What a cow to find and delete whatever is causing it

Maybe delete the mirror and whatever makes the reflection

Pool of death 2 mirror is better it shows a backwards video of yourself in it like security camera does
Flip the render texture material on bsp brush mirror backward so when you look at the mirror it looks like a real mirror via a camera actor inside the mirror
Ones in the pool map have fps and draw distance capped so it won't lag the game
Last edited by A JANITOR; 8 Oct, 2020 @ 6:16am
cannonf0dder 33 8 Oct, 2020 @ 6:15am 
Yeah seems the mirror is fine, it's something else, something in the autopsy/body storage room.

Don't worry about it, go sort your eyes n get some sleep bud. I'll be tweaking the map for a while, see if I can find the problem.
A JANITOR 99 8 Oct, 2020 @ 6:20am 
Eye getting better
Seems like ya have to do an autopsy on the autopsy room 1 actor at a time or just delete the everything in the room save a copy of the map under a different name and test that in mp
Is it a light or particle event or even a lense flare or even the material used on the stuff in there
Is it a vcmover I hate those things default interpactor is better
If it still crashes I would be swearing at it too lol
Last edited by A JANITOR; 8 Oct, 2020 @ 6:23am
cannonf0dder 33 8 Oct, 2020 @ 6:22am 
yeah just had a delete of a few things, it's with the lantern (could be the lumo stick error?) or the flashing light on one of the tables, I deleted those 2 and now it's crash free, just gotta see what one it is.
A JANITOR 99 8 Oct, 2020 @ 6:26am 
Nice to narrow it down to 2 actors
If it's a light function on the flashing light copy the light function material to your map file and use the new function material on the flashing light
Don't use the default light function material copy it n use the copy on it
Same with the lights on and off material mask materials
If matinee in kismet making the light flash not have a delay on it that night causing it too
Especially if it's that light from upstairs in evil science you have to copy it's function material and it's on/off material plain mesh in map n use the new function material and light mask materials on its rendering settings
Hope you're light mesh isn't from the misc stuff package can't cure that unless you copy the mesh by export it n import it and use copied materials on it
Including the light function that makes it flash

Either that or ya have a borked lantern
Custom lantern?
Probably the light function material
Use a copy of the function material
That or its a mesh issue especially if mesh is from misc stuff package
Last edited by A JANITOR; 8 Oct, 2020 @ 6:43am
cannonf0dder 33 8 Oct, 2020 @ 6:39am 
Fixed, it was the flashing light, it wasn't a light function just a basic toggleable point light, setup in kismet to toggle on and off via a random delay. Straight forward stuff, done it loads, but whatever was going on, that was the problem.
A JANITOR 99 8 Oct, 2020 @ 6:45am 
Might of been one of the light channel flags or physics not interpolating or something
Same can happen if copy that togglable light that flashes from evil science the light function disappear leaving it empty but still have a null function on it
Sweet that you found it n squashed it good
HotFix time feels good
Last edited by A JANITOR; 8 Oct, 2020 @ 6:51am
cannonf0dder 33 8 Oct, 2020 @ 6:53am 
Yeah splat :vcdblood: might try tweaking die sector next. See if I can make it fun, instead of a chore
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