Superliminal

Superliminal

Somnasculpt Workshop
The Somnasculpt Workshop lets you build puzzles, levels, and import 3d models that you can load into the game and play around with.
Xak 2 11 Nov, 2020 @ 6:55pm
Object Materials
What type of material is needed in order for the material to glow, or emit light for objects we import?

I'm using Blender to create objects and export them to .obj with the .mtl to go with it.
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Pillow Castle Developer  [developer] 8 13 Nov, 2020 @ 4:07pm 
Lights aren't supported, but you can use emissive materials with .obj files. The Ke and map_Ke entries in the .mtl files will let you do that. I'm not sure if these are official supported .obj extensions (i.e. I don't know if Blender will write them out), but the model importing library the game uses honors them. I'm not sure about other model formats.

e.g.
Ke 1.00 1.00 1.00
map_Ke some_emissive_texture.png
Xak 2 13 Nov, 2020 @ 8:22pm 
Great! Got emissive material to work using that. Would be cool to be able to have the emissive material actually cast a glow or light, but I understand why that can't happen.
Thanks again for the help!
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