Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Applyrules are general, this means that the applicated rule will exist for all the same entities. Dev team is studying if modifying just one special unit is possible.
Could you explain this better please?
Thanks in advance.
Regards
But when I change it, it still the same.
When I use "Hight" on Zombie type, they just get a higher life bar (for the number of tiles) but nothing cosmetic changes at all. `\(@_@)/'
Ho.. and btw - when I use "RunSpeed" on a unit, it affects both normal unit and vet - at the same time. When the idea is to separate them and make a higher speed vet :#
So the value for non vet and vet unit is the same so applying a rule for speed applies for both. Instead, damage are different from vet and non vet, so you will have to apply a rule for each
So how do I call a vet Unit? Ranger Veteran, Veteran Ranger, RangerVet, ... ?