They Are Billions

They Are Billions

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Mortal 9 17 nov, 2020 @ 7:30
General Parameters for Buildings & Units
"Life: Total life of the entity. If reaches zero it will die."
question: can I modify only 1 unit of zombie and not all of them?

and btw, I don't think the "Mass" is working.
And "Hight" affects only the life bar...
Senast ändrad av Mortal; 17 nov, 2020 @ 8:41
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Gomez 17 nov, 2020 @ 23:52 
Ursprungligen skrivet av Mortal:
"Life: Total life of the entity. If reaches zero it will die."
question: can I modify only 1 unit of zombie and not all of them?


Applyrules are general, this means that the applicated rule will exist for all the same entities. Dev team is studying if modifying just one special unit is possible.



Ursprungligen skrivet av Mortal:
and btw, I don't think the "Mass" is working.
And "Hight" affects only the life bar...


Could you explain this better please?

Thanks in advance.

Regards
Mortal 9 18 nov, 2020 @ 6:44 
I would think that "Mass" means > how big the unit is on the field.
But when I change it, it still the same.

When I use "Hight" on Zombie type, they just get a higher life bar (for the number of tiles) but nothing cosmetic changes at all. `\(@_@)/'

Ho.. and btw - when I use "RunSpeed" on a unit, it affects both normal unit and vet - at the same time. When the idea is to separate them and make a higher speed vet :#
Senast ändrad av Mortal; 18 nov, 2020 @ 6:52
@Mortal whenever an unit has the same value (veteran or not), the value is applied for both. Also it seems that the Runspeed cannot be decreased a lot because I cannot lower it less than 2.04 cells/s (for soldiers as far as I tried).
Mortal 9 18 nov, 2020 @ 9:35 
Yeh, but you know when it comes to "Attack", you can do both vet and simple unit, so you might as well change the speed - like the default settings of the game.
Senast ändrad av Mortal; 18 nov, 2020 @ 9:35
The speed is the same for soldiers e.g.

So the value for non vet and vet unit is the same so applying a rule for speed applies for both. Instead, damage are different from vet and non vet, so you will have to apply a rule for each
Senast ändrad av KarEssMoua [BHVR]; 18 nov, 2020 @ 11:37
soanfriewack 19 dec, 2020 @ 8:12 
Ursprungligen skrivet av KarEssMoua:
The speed is the same for soldiers e.g.

So the value for non vet and vet unit is the same so applying a rule for speed applies for both. Instead, damage are different from vet and non vet, so you will have to apply a rule for each

So how do I call a vet Unit? Ranger Veteran, Veteran Ranger, RangerVet, ... ?
Hey Soan, haven't seen your message. When you want to change an attack rule for a unit, use XAttack (where X is your unit type). For Veteran, use XAttackVeteran
soanfriewack 25 dec, 2020 @ 14:01 
Ursprungligen skrivet av KarEssMoua:
Hey Soan, haven't seen your message. When you want to change an attack rule for a unit, use XAttack (where X is your unit type). For Veteran, use XAttackVeteran
Thanks!
Your welcome!
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