Divinity: Original Sin 2

Divinity: Original Sin 2

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AFGHAN PSYCHO 26 Sep, 2017 @ 11:29am
Editing mods with the editor
Im wondering how do you edit mods with the editor? I only have the option to creat new "projects" or mes with existing ones.
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Showing 1-9 of 9 comments
AFGHAN PSYCHO 26 Sep, 2017 @ 12:22pm 
bunp
Peaches 1 25 Oct, 2017 @ 8:27am 
Here's how you do.

Step 1: Download the DR2 converter here[docs.larian.game].

Step 2: Use the converter to unpak the mod you want to edit.

Step 3: Make whatever edits to the values you want, although exercise caution. You want to preserve the file's directory (ex. CharacterCreation/Presets/battlemage.lsx).

Step 4: Open up the DOS2 Editor and make a new "addon". Name it something recognizable. Make no further changes and save and exit the Editor.

Step 5: Copy the edited files from Step 3 into two different directories.
- steamapps\common\Divinity Original Sin 2\Data\Mods\<MODNAME>\
- steamapps\common\Divinity Original Sin 2\Data\Projects\<MODNAME>\

Step 6: Now go back into the DOS2 editor and open up your mod. Go to project settings (under the "Project" tab) and input a name. You can also add a description and a thumbnail if you like. Save.

Step 7: Publish your mod (again, under "Project"). You can publish it to the Steam Workshop (publically or privately) or publish it locally.

Step 8: Now subscribe to the mod in the workshop and activate it in the mods menu in-game. And you're done.

Last edited by Peaches; 25 Oct, 2017 @ 8:27am
Rail 9 Nov, 2017 @ 9:13am 
I want to thank you for that Peaches, this helped a lot.
Zevia 14 Dec, 2017 @ 6:55pm 
Using Peaches's method, I'm able to make edits to an existing mod with relatively little trouble, but I can't seem to update the names or descriptions of abilities at all.

The same files where I make changes to an ability's damage range or effects have "DescriptionRef" fields where I can see the description, but when I change it, that change is not reflected in the game. However, changes to other fields, such as damage or SkillProperties, update as expected.

I've tried updating the Localization files, as well, but that hasn't worked.

Does anyone know how to change the display names and descriptions of abilities for existing mods?

I also noticed that this method of importing files does not make them accessible in the editor - when you go to the stats editor, it doesn't display any custom data. If you make something, it will overwrite the existing ones in your file structure.

EDIT: I found one way to do it. I made copies of the text files in Public/Stats/Data I was planning to change. Then I went into the new mod I made as part of Peaches's Step 4, then made new skills with the exact same names as the skills I'm modding, I can enter in my own DisplayNames, Descriptions, and StatsDescriptions. When I save them, they will overwrite the existing skills in both Localization and Public/Stats/Data. The Localization is the important part for changing names and descriptions.

If I then go back and replace the Public/Stats/Data files with the backups I made, they should have all the appropriate stats and such, while pointing to the updated Localization files. The only thing to be careful for is that you'll have to do this for every skill of the type you're changing, not just the ones you're changing.

As an example, if I change any _Shout skills, I have to create Localization files for ALL _Shout skills, not just the one I changed, or else the ones I didn't change won't know what to point back to any more.
Last edited by Zevia; 14 Dec, 2017 @ 9:17pm
Arcana 25 Feb, 2018 @ 4:04am 
Could someone please clarify step 3? "Make whatever edits to the values you want"... with what tool? I've extracted the existing mod's files and am trying to load it into the Divinity Engine 2. If I skip step 3 and try to c/p the extracted files into a new addon/project from Step 5, the addon won't show up next time I launch the editor.

I can make my own (very basic) mods no problem, just can't seem to load one made by another author. (All I'm trying to do is tweak some numbers from a certain spell/class mod)
justin.crews 2 26 May, 2018 @ 7:40pm 
Anyone done this recently? Having the same issues as above. Nothing shows up in the editor and nothing changes in game
ØGThor 13 Jul, 2018 @ 12:07pm 
I know I probably wont get a reply as 2 others have tried, but Im also stuck in step 3. I dont understand how to load the mod on the tool to make changes.
Kibella 10 Dec, 2020 @ 9:04am 
Oh god... larian such a trash maker... almost all games with mods have normal mod editor, but larian >_< make editor which can`t edit self mod...
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