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Step 1: Download the DR2 converter here[docs.larian.game].
Step 2: Use the converter to unpak the mod you want to edit.
Step 3: Make whatever edits to the values you want, although exercise caution. You want to preserve the file's directory (ex. CharacterCreation/Presets/battlemage.lsx).
Step 4: Open up the DOS2 Editor and make a new "addon". Name it something recognizable. Make no further changes and save and exit the Editor.
Step 5: Copy the edited files from Step 3 into two different directories.
- steamapps\common\Divinity Original Sin 2\Data\Mods\<MODNAME>\
- steamapps\common\Divinity Original Sin 2\Data\Projects\<MODNAME>\
Step 6: Now go back into the DOS2 editor and open up your mod. Go to project settings (under the "Project" tab) and input a name. You can also add a description and a thumbnail if you like. Save.
Step 7: Publish your mod (again, under "Project"). You can publish it to the Steam Workshop (publically or privately) or publish it locally.
Step 8: Now subscribe to the mod in the workshop and activate it in the mods menu in-game. And you're done.
The same files where I make changes to an ability's damage range or effects have "DescriptionRef" fields where I can see the description, but when I change it, that change is not reflected in the game. However, changes to other fields, such as damage or SkillProperties, update as expected.
I've tried updating the Localization files, as well, but that hasn't worked.
Does anyone know how to change the display names and descriptions of abilities for existing mods?
I also noticed that this method of importing files does not make them accessible in the editor - when you go to the stats editor, it doesn't display any custom data. If you make something, it will overwrite the existing ones in your file structure.
EDIT: I found one way to do it. I made copies of the text files in Public/Stats/Data I was planning to change. Then I went into the new mod I made as part of Peaches's Step 4, then made new skills with the exact same names as the skills I'm modding, I can enter in my own DisplayNames, Descriptions, and StatsDescriptions. When I save them, they will overwrite the existing skills in both Localization and Public/Stats/Data. The Localization is the important part for changing names and descriptions.
If I then go back and replace the Public/Stats/Data files with the backups I made, they should have all the appropriate stats and such, while pointing to the updated Localization files. The only thing to be careful for is that you'll have to do this for every skill of the type you're changing, not just the ones you're changing.
As an example, if I change any _Shout skills, I have to create Localization files for ALL _Shout skills, not just the one I changed, or else the ones I didn't change won't know what to point back to any more.
I can make my own (very basic) mods no problem, just can't seem to load one made by another author. (All I'm trying to do is tweak some numbers from a certain spell/class mod)