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...oh wait.
Then force authors to select subcategories the right way and put up descriptions and reject mods that don't fulfill the rules of steam.
As it is now the mod selection is drowning in test mods and etc. that is just a jungle and Steam should really make the effort I think.
Or a type of technology that allows one to FILTER OUT things.....
Yeah, the filter system sucks.
Searching through piles and pages of repackaged crap trying to find new maps to try sucks.
Filtering for other things is horrible too.
Honestly I don't understand all the repacks. The launchers, vanilla or otherwise, will load all the required mods in the background automatically anyways so why?
You modders charging for your mods, good luck in this, Valve is gonna want their money and the devs may want a percentage since your ridding in on their hard work. Mods are supposed to be community and free, not paid and closed minded as many of these are.
If you want to get paid for your mod, make it a DLC and for the love of it, stop making us do all the work to install it and get everything where it goes if we have to pay for it.
Free mods I will work my ass off to get to work, paid mods better do everything from the damn dishes to the carpets. Meaning it should install itself properly and correctly. Especially when you pay 40-60 US and EU for a mod when the game cost that much and your not even giving me any real content.
Valve will get their 15% of flesh at some point from ya, just watch this is fixing to be the next big topic. The workshop was never for paid mods, it was designed for free community content.
Like I said you want to get paid make it a DLC and sell it thru Steam that way Valve and the dev get their due. Also some of you may be in violation of licenses that were made for community use not paid resell use. When the audit happens just remember the original intent of the workshop.