DayZ
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Get the most out of DayZ with Steam Workshop. Find and install user-created mods, or create your own and upload it directly to Steam.
Waldemar 8 11 Dec, 2020 @ 6:15am
2
The workshop drowns in useless mod packs
As said. Those packs are the cancer of this community, they often repack mods, and the workshop is filled to the brim with them. This makes browsing actually useful mods much harder. Say you want to look throught community made terrains? Good luck browsing thru 200+ repacked Namalsk + pink galoshes with server logo + badly textured PKM ported from Arma II ♥♥♥♥♥♥ mod packs.
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Showing 1-8 of 8 comments
Lugnutz86 21 Dec, 2020 @ 5:21pm 
^^^^^^ He aint wrong....
Blastyr 19 Jan, 2021 @ 6:10pm 
There should be some kind of feature that lets you add a bunch of mods together in some kind of collection...

...oh wait.
[IS]PeaceMaker 5 Feb, 2021 @ 5:34pm 
Should be better categories like - Test category, Private mods, Mods for sale (if that is according with steam rules) and then Free public mods.
Then force authors to select subcategories the right way and put up descriptions and reject mods that don't fulfill the rules of steam.
As it is now the mod selection is drowning in test mods and etc. that is just a jungle and Steam should really make the effort I think.
Kurdain 9 Feb, 2021 @ 8:02pm 
If only there was a technology that would allow a person to FILTER things better like MAPs specifically and return things like Chenarus, Livonia, instead of repacked packed packages.

Or a type of technology that allows one to FILTER OUT things.....

Yeah, the filter system sucks.
Searching through piles and pages of repackaged crap trying to find new maps to try sucks.
Filtering for other things is horrible too.

Honestly I don't understand all the repacks. The launchers, vanilla or otherwise, will load all the required mods in the background automatically anyways so why?
Last edited by Kurdain; 9 Feb, 2021 @ 8:03pm
King Zog 1 25 Mar, 2021 @ 7:04pm 
Yup. Get this crap in it's own category ffs.
Rayvex 31 May, 2023 @ 9:16am 
This thread needs more attention!
freejack 11 Jun, 2023 @ 1:54am 
This thread needs a revival. Also the new debate over paid mods is getting heated up and Valve is paying attention.

You modders charging for your mods, good luck in this, Valve is gonna want their money and the devs may want a percentage since your ridding in on their hard work. Mods are supposed to be community and free, not paid and closed minded as many of these are.

If you want to get paid for your mod, make it a DLC and for the love of it, stop making us do all the work to install it and get everything where it goes if we have to pay for it.

Free mods I will work my ass off to get to work, paid mods better do everything from the damn dishes to the carpets. Meaning it should install itself properly and correctly. Especially when you pay 40-60 US and EU for a mod when the game cost that much and your not even giving me any real content.

Valve will get their 15% of flesh at some point from ya, just watch this is fixing to be the next big topic. The workshop was never for paid mods, it was designed for free community content.

Like I said you want to get paid make it a DLC and sell it thru Steam that way Valve and the dev get their due. Also some of you may be in violation of licenses that were made for community use not paid resell use. When the audit happens just remember the original intent of the workshop.
visual.noise 8 Aug, 2023 @ 5:08pm 
the solution to this problem is actually to make the mod type flagged by users and not the mod creator. that way the mods are curated by the community as far as sorting them goes. that way repacked mods that are server specific can get flagged by the community as a server mod and not a terrain mod, etc.
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Showing 1-8 of 8 comments
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