Divinity: Original Sin 2

Divinity: Original Sin 2

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Mod request: Poison not explosive?
So, Undead are notoriously difficult to heal. Especially if they're on, or anywhere near, fire. Mainly because the one thing that can reliably heal them, poison, is for whatever reason ignitable and explodes. If only there was a way to apply the attributes of water to poison, where poison puts out fire instead of making it explode, suddenly the methods of healing undead become so much more readily available......

Honestly, it doesn't even make sense for poison to be explosive to begin with.

Edit: actually I just realized, making poison like water would also make targets wet, which would make them vulnerable to lightning and Ice. So, actually, I'd honestly just be happy with poison not being explosive.If it can replace fire surfaces too, that'd be great.
Last edited by Calamity Fox Wakamo; 30 Oct, 2020 @ 6:31pm