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From here:
https://partner.steamgames.com/doc/api/ISteamUGC
"k_EResultLimitExceeded - The user has exceeded their Steam Cloud quota. Have them remove some items and try again."
Are workshop items not getting deleted properly? Can you guys just clear whatever workshop files may still be lingering? Is there some sort of tracked file size total that's not getting lowered when workshop items are deleted? Is this a bug with Steam?
If you Save Copy of a level, that copy will no longer be tied to the deleted workshop level, and the button should switch back to Upload.
But of course that doesn't solve your real problem. Did you contact Steam support after you deleted your levels via the steam client (and/or website) and they still said there was nothing they could do? It would be useful to tell them that you're still getting the k_EResultLimitExceeded error code, despite deleting your workshop items.
I have seen other people are having trouble uploading workshop content too. I know nothing about how the workshop is implemented, but are there any settings in the backend that you developers have that could be related to this issue...?
Are there any numbers related to the size of user submitted files? I should have nothing currenly uploaded. Maybe by not deleting the files through Superliminal itself, it's causing a desync?
So basically the cloud quota applies to the game's save files (there are 5 tiny files we use, if I recall correctly) and the preview images for your own workshop content.
It's entirely possible that deleting items through the steam client or website doesn't reduce the quota used up for the preview images, we'll need to look into that.
btw, some more log files that might be useful to diagnose any future issues are here:
"C:\Program Files (x86)\Steam\logs\cloud_log.txt"
"C:\Program Files (x86)\Steam\logs\workshop_log.txt"