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If you try manually opening and closing your park to simulate real operation, you will likely encounter money issues. The amount of time to build up your attendance to a profitable level again would be reversed when you have to close the park again. Operating costs will continue while the park is closed, but the income coming in will be so disrupted that it will be counter intuitive.
I think the primary challenges that prevent this idea from working is that the game time isn't real time. Imagine it taking 3 actual years to complete a true campaign scenario! Money is also different. We might be able to get our peeps to pay $5 for a hot dog, but construction costs are vastly cheaper than in real life. A coaster in the real world could take millions to build while in Parkitect, an expensive coaster costing $35,000 would be a steal!