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Try this....
Use the actor_state command. Either in your trigger or on the first waypoint they follow.
set...
"AI_move" to "disable"
and...
movement
"speed" to "bow"
"kind" to "fast"
"type" to "normal"
See how that goes. Using actor_state, you will have to reset the "speed" and "Ai_move" at the point you want them to become interact with the enemy.
Good Luck
I set the first waypoint that spawned the troops behind the purple line.
That led the units to pretty much ignore all of the actor_state commands. I reajusted the purple line and then it worked fine!
As you have discovered, the puple boundary is basically the active area. Anything outside of it will not recieve orders or take damage.