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The balanced way:
Or either silly way:
Okay, I guess you could write an event, too. But having an event that looks for terrain/owned terrain every turn is going to mess with turn times.
Also, could you turn any of those into a mod ready for download? I have not done any modding for COE5 or the series.
Plus it is your work, I would not feel right copying it.
The automatic terraforming for units depends on whether the AI walks onto an ant hill with the affected unit(s).
Same goes for the burning approach, but with the caveat that the AI pointer for wanting to burn things will target any[/i] burnable tile, not specific tiles or tile types, so the end result is less than idea..
Even just the player version would be a huge step forward. That way at least one party can clean up those dozen or so nests.