Call to Arms

Call to Arms

Call to Arms - Workshop
The place to find custom maps, missions and mods for Call to Arms! Do you want to contribute? Check out the installation folder of your game and browse the mods subfolder for tools and documentations.
GrimReaperHUN 27 Jun, 2021 @ 10:31am
Looking for a good conquest mod
I'm looking for a good conquest mods, since Modern Military could be fun, it does not working yet in conquest. Is there any good conquest mod which working with the current version without crashes?
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Melechim 17 Jul, 2022 @ 4:55am 
I'd like to the know the same. I'm looking for something that up the ticket amount on defense and while attack slows the ticket gain down. I barely have enough time to set up my infantry whilst attacking. By the time I take a flag the round is half over. It would be nice to have a quick formation button for infantry and vehicles so I could choose how spread out they are or in the vehicles case a way to keep them from being stacked up.
My mod, despite the name, does more than just change tanks. It is a primarily Conquest focused mod, though the changes are game wide really.

My conquest changes include:
-Mild increase to day 0 Money and research points
-Increased Capacity in each of the player platoons, 75/75/100/125/150
-Increased match time, 250 tickets and around 30-45 minutes on attack while Defense was also increased to around 36 minutes at a 5 flag map.
-Drastically increased research prices

This is a double edged sword. While yes, it takes the player alot longer to get tanks and stuff, it also applies to the AI, meaning you see armor more gradually, instead of day 3 with the AI pulling swarms of BTRs and T-72s.

-Added several custom Tier 3 squads which are available at the start of the research tree. These squads are general purpose, have a little bit of everything. yes, it kinda invalidates the infantry tech tree...but meh.

The rest of my changes to armor, infantry and the like affects Conquest in such a way that it makes it more manageable. My armor changes make dealing with the swarms of enemy armor easier. The infantry changes do the same. 800 infantry, but your guys can more easily kill them.
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