Call to Arms

Call to Arms

Call to Arms - Workshop
The place to find custom maps, missions and mods for Call to Arms! Do you want to contribute? Check out the installation folder of your game and browse the mods subfolder for tools and documentations.
Conquest and map making....
Soooo, I notice when looking at a conquest map in the editor, it has all those sandbags and blue guys. I also notice they have a series of tags, assuming, they are for each upgrade tier of defensive works in the research tree. What happens if I was to make a conquest map and just simply leave those out? Will it crash the game? Or would it simply spawn up the map without any of those there? Are those tags and defensive works mandatory for conquest now?
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Colt0512 3 27 Jul, 2021 @ 8:18am 
If you don't include the sandbags and blue humans it means that the ai won't spawn with any defenders in place. They will still be able to send reinforcements though as long as you include the spawn points at the edges of the map.
Originally posted by Colt0512:
If you don't include the sandbags and blue humans it means that the ai won't spawn with any defenders in place. They will still be able to send reinforcements though as long as you include the spawn points at the edges of the map.

How does one make the blue guys work properly?

I placed a few on the map, but then when I played my map, the guys i placed were there, regardless of the caps that were active.
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Showing 1-2 of 2 comments
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