Cepheus Protocol

Cepheus Protocol

Cepheus Protocol Workshop
Change out Music on the buildable Speakers and soon Helicopters and ground Vehicles. We hope to expand modding over time to various other systems of the game over time!
Learn More
R.4.V.3.N 23 Jun, 2021 @ 8:45pm
Will there be any official mod tools?
See title, think Divinity OS2 Editor as an example or KCD's ModKit.

In short, being able to make custom maps, character skins and looks, new units and enemies, overhauls etc would be a boon for this game (As it is with any game that does that, IE: The only reason people still play bethesda games lol.).

But yeah, any plans for that from the devs?
< >
Showing 1-15 of 25 comments
Dark the Great  [developer] 1 23 Jun, 2021 @ 11:46pm 
Long term going into year 3 yes
R.4.V.3.N 24 Jun, 2021 @ 1:24am 
Originally posted by Dark the Great:
Long term going into year 3 yes
Awesome, thanks.
I'll be honest, like many games which don't see much attention early on. I think such an addition can really bring this game to life. Think Rimworld or Skyrim which would not have gotten as much attention if not for its modding communities which helped sales.
R.4.V.3.N 24 Jun, 2021 @ 6:05pm 
Originally posted by The Heretek:
I'll be honest, like many games which don't see much attention early on. I think such an addition can really bring this game to life. Think Rimworld or Skyrim which would not have gotten as much attention if not for its modding communities which helped sales.

Hmm, that can be a double edged sword. If you release mod support too early (Unless your game is already very well balanced, stable, and so on.), expect 90% of bug reports to the devs to be false-positives because sadly a lot of people will spam the devs when an update breaks their favorite mods, instead of reporting to the person who made the mod in the first place. Also there's the issue of what can and can't be modded depending on how the game is made.

Game needs more content, balancing, stability, and UI reworks first; plus better character setups, customization, and gear. A good example of slow burning is Kingdom Come Deliverance, they waited till all content was finished before releasing their toolkit to modders. That worked out very well for their small team having to go through a long development process. Modding from the start = more time focusing on that rather than focusing on the core game itself.

Long term is safer, and takes up less of the dev teams time. Time is money, and on a niche game like this, it makes more sense to focus on the core game instead of trying to have a modding kit along side it.
Sleepy_Dino 7 Aug, 2021 @ 5:51pm 
Originally posted by Dark the Great:
Long term going into year 3 yes
awesome :steamhappy:
LukanGamer 12 Oct, 2021 @ 4:22am 
Originally posted by UACM PVT.Rose:

All this can be done by modders if provided the tools, often times they even do more and better then official.
(and those sort of complainers will always complain . they won't stop because X reason and updates for all we know maybe will be forever >_> I mean Skyrim and what not still ""updates"" which break mods --> I personally just stopped updating Skyrim and the like when they do that).

The only real question is can a good enough mod tool be made or not.

And I mean there are crazy modders out there that mod games even before they release so there no such thing as to soon.


Now if making the mod tools is proving very hard, that understandable.
Personally I just hope they keep their word and do so as almost every game I see say they will but don't really.
So far from what I seen on youtube they doing pretty good though, and doesn't seem like it will be to far off.
Last edited by LukanGamer; 12 Oct, 2021 @ 4:28am
R.4.V.3.N 12 Oct, 2021 @ 4:28am 
Originally posted by LukanGamer:
Originally posted by UACM PVT.Rose:

All this can be done by modders if provided the tools, often times they even do more and better then official.
(and those sort of complainers will always complain . they won't stop because X reason and updates for all we know maybe will be forever >_> I mean Skyrim and what not still ""updates"").

The only real question is can a good enough mod tool be made or not.

And I mean there are crazy modders out there that mod games even before they release so there no such thing as to soon.

*Blinks* A developer answered this whole thing back in June lol. I'm so confused, I actually forgot about this thread as I decided "I shall wait patiently". At this point, it's all any of us can do. Until that point I shall look forward to the core content that comes to us from the team ^.^
Scary Jersey Guy 22 Jul, 2022 @ 8:57am 
Once that's made available, You KNOW there's gonna be a Raccoon City Mod
R.4.V.3.N 22 Jul, 2022 @ 9:20am 
Originally posted by FatalVision:
Once that's made available, You KNOW there's gonna be a Raccoon City Mod

That'd be cool. Personally with how the game mechanics are right now.. It would work great for an "Aliens: Earth War" mod. Some things would need to be tweaked sure, but there'd be a lot to work with even via animations already in the game that can work for a wide variation of Xenomorphs.


Granted... Such a mod would be ♥♥♥♥♥♥♥ brutal, cause if it's 1:1 to the comics and lore... Ohhhh man... Ohhh no... Pure Masochistic Gamer energy, and i'd love it.
Utwig_Chenjesu 22 Jul, 2022 @ 3:29pm 
Hi Rose,

With the current state of the game, a Predator 2 movie mod would be much easier to get going. All the components are there, the stealth, high jumping, and a police faction.

The problem with trying to do an aliens mod is the sheer amount of additional things you would need to add, like a new map that has wall walking detection meshes for the aliens to use. Its not impossible, but its no simple task.

Years ago, when I went by a different name Shottabits, I made an aliens mod for Battlefield 1942 and later Battlefield Vietnam. You would not believe some of the issues you run into, for example, I had increased the speed of the aliens (who were basically re-skinned troopers from the other side) and on the mini map you could see them moving at full speed no problem, when in view however, they ran at the animation speed for that trooper so a complete overhaul of the animation was needed. In operator mode, the same thing would happen in this game too.

Also, and this made me laugh at the time, I remember the very first time I imported an asset and actually saw it in game, it was the APC. On the El Alamein map, I came around the hanger and there it was sitting next to the runway, I hopped in and set off, awesome. But I didn't know at the time you have to bind each wheel to a wheel hub object and then bind all the hubs to the vehicle central node, I had just bound the wheels to the central node, so as I set off, the APC flew up onto the air as the wheels cartwheeled around in giant circles flinging the APC everywhere.

While both were kinda funny, I never really solved the first problem as the sheer number of animations was too much, and though I did solve the second issue and got the APC driving properly, it took weeks to figure it out.

I'm not trying to dissuade you, seriously, if you think you can do an Aliens mod, Ill support you in any way I can. I just know how big that mountain is, and how deceptively small it looks until you get up close.

Have a think about a Predator one though, a single re-skin, and a few additional animations and you have a working game with that one.

Hope this helps.
R.4.V.3.N 22 Jul, 2022 @ 3:43pm 
Originally posted by Utwig_Chenjesu:
Hi Rose,

With the current state of the game, a Predator 2 movie mod would be much easier to get going. All the components are there, the stealth, high jumping, and a police faction.

The problem with trying to do an aliens mod is the sheer amount of additional things you would need to add, like a new map that has wall walking detection meshes for the aliens to use. Its not impossible, but its no simple task.

Years ago, when I went by a different name Shottabits, I made an aliens mod for Battlefield 1942 and later Battlefield Vietnam. You would not believe some of the issues you run into, for example, I had increased the speed of the aliens (who were basically re-skinned troopers from the other side) and on the mini map you could see them moving at full speed no problem, when in view however, they ran at the animation speed for that trooper so a complete overhaul of the animation was needed. In operator mode, the same thing would happen in this game too.

Also, and this made me laugh at the time, I remember the very first time I imported an asset and actually saw it in game, it was the APC. On the El Alamein map, I came around the hanger and there it was sitting next to the runway, I hopped in and set off, awesome. But I didn't know at the time you have to bind each wheel to a wheel hub object and then bind all the hubs to the vehicle central node, I had just bound the wheels to the central node, so as I set off, the APC flew up onto the air as the wheels cartwheeled around in giant circles flinging the APC everywhere.

While both were kinda funny, I never really solved the first problem as the sheer number of animations was too much, and though I did solve the second issue and got the APC driving properly, it took weeks to figure it out.

I'm not trying to dissuade you, seriously, if you think you can do an Aliens mod, Ill support you in any way I can. I just know how big that mountain is, and how deceptively small it looks until you get up close.

Have a think about a Predator one though, a single re-skin, and a few additional animations and you have a working game with that one.

Hope this helps.


IIRC there are plans for variants that will climb walls for the vanilla game. So that's partially covered. I think the main hurdle would be revamping the "Infection" system to work with Facehuggers, incubation time, and of course the rigging and animation for them specifically.

Another factor would be the amount of retexturing the growth to look like Hive Spread. Plus a lot of other stuff.

Also I'm not planning to make the mod, I'm in the field of hopeing others can pull that off. I don't have the time or money to dedicate to even a small mod project.

I enjoy predator, but always been more of an Alien's Purist. AvP and Pred are great, but the Aliens only side of the franchise I just perfer more cause of the fear factor and the cosmic horror behind the XX-121 (This is assuming we ignore Scott's God Complex Made Xenos as that kills the mystery and a lot of the fear factor of the unknown.).

Regarding your other input, I never got to play the BF Aliens mod. Never got into BF/MW/MoH/CoD games. Tho I can appreciate the older games (IE: Big Red One). But it's awesome you got to work on and build a mod like that!
Last edited by R.4.V.3.N; 22 Jul, 2022 @ 3:45pm
Utwig_Chenjesu 22 Jul, 2022 @ 3:56pm 
While I agree with your sentiments, I have to say the biggest issue is the new Aliens TV series and Aliens 5 movie. Sadly this means the copyright holders wont tolerate any aliens game mods as they probably have their own game planned , especially if the TV series or movie are in any way successful.

I hope I'm wrong and you are able to inspire someone to make that mod, it would be awesome.
R.4.V.3.N 22 Jul, 2022 @ 4:07pm 
Originally posted by Utwig_Chenjesu:
While I agree with your sentiments, I have to say the biggest issue is the new Aliens TV series and Aliens 5 movie. Sadly this means the copyright holders wont tolerate any aliens game mods as they probably have their own game planned , especially if the TV series or movie are in any way successful.

I hope I'm wrong and you are able to inspire someone to make that mod, it would be awesome.

It is possible some mods may be fine. Someone is still working on a private project "Aliens: Hope For The Future" which takes place in Hadley's. which is far more larger to see impact wise.

An "Earth War" comics style mod prolly wouldn't be cared about.

And yep! There's a new Aliens game in production atm. Aliens: Dark Descent! Also Aliens: Fireteam Elite is slated to keep getting updates and may be authorized more content into it's year 2 post release.
Utwig_Chenjesu 22 Jul, 2022 @ 4:32pm 
I just looked at Aliens: Hope For The Future, and a couple of red flags pop up straight away. The images used on the patreon for the 85% complete demo are from the original promotional material for Aliens Colonial Marines. Even the LV426 image is taken from Jan Rutgers Aliens Papercraft site. (I have spoken in real life with Jan, hes an awesome guy and he even donated his 3d models to me for the mod all those years ago)

But the Patreon is from Russia so I doubt that any copyright can be enforced if the game ever does get released. Wait and see on that one I guess.

Fireteam Elite is a game I already have, its pretty good. I didn't know about Dark Decent though, where did you read about that one? I'm about to go off and look it up.
Utwig_Chenjesu 22 Jul, 2022 @ 4:33pm 
Ooo, its on Steam...I want that game.
< >
Showing 1-15 of 25 comments
Per page: 1530 50