War for the Overworld

War for the Overworld

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Enderspoons 28 Jul, 2021 @ 7:36pm
How to detect if a specific artefact is added?
I'm currently learning the ropes of the script system and my current objective is to have a level where the win condition is putting a specific artefact into the player's archive. Is there a way to do this, or do I have to settle for the artifact being used instead?
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Korvek 117 9 Aug, 2021 @ 5:32am 
I do not believe there is a way to detect it. What I did was to use an obscure artefact which is never normally used, e.g. summon colossus stone. There is a generic artefact for just this reason but the last time I tried it, it was bugged. An alternative is to set the scripting to something nearby, e.g. the door leading to the artefact being destroyed.
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