Majesty Gold HD

Majesty Gold HD

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Multiplayer mod poll #1: What do YOU want to see in multiplayer?
Per the previous discovery of multiplayer mods, we now know it is quite possible, even practical, to mod multiplayer games. I am putting into a project to making an all-around mod for multiplayer, adding new map styles, player forces, rebalancing units, and even adding some scenario quests (I think this is actually possible) for co-op mode. But now this begs the question: How many people would be interested, and what exactly do they want to see as a majority?

Post your thoughts, ideas, and wishes below. I will collect these and start making a mod sometime in the next few weeks.
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Showing 1-8 of 8 comments
Enerril 16 9 Jul, 2021 @ 3:25pm 
Man, this is an old game. There's hardly a hundred of players. Multiplayer is dead dead. No activity on discord servers whatsoever. I want game to live but lets face it is dead and forgotten :)

If you visit recent mods you'll see a new visitor comes once a week:)
So what I'm saying go ahead and do smth fresh but don't expect any kind of feedback:)
Enerril 16 9 Jul, 2021 @ 3:25pm 
multiplayer co-op scenario is possible, debugging it will be a ♥♥♥♥♥ though))
Last edited by Enerril; 9 Jul, 2021 @ 3:26pm
Reality 10 Jul, 2021 @ 6:37am 
Outpost + 2 statues

I think Outpost starts are potentially interesting (fast access to temples + No elves or Fairgrounds) but having no access to statues means Rogues/Warriors of Discords can be made to attack yourself

Red Guilds
Currently no option to fight heroes besides the other player(no need for AI City, just scripted hostile to all rogues guild, etc) Possibly also as an off-map wandering monster setting (this would be nice both to add to freesyle and ultiplayer)

Boss settings
Vendrall etc not available in Multiplayer currently. Definatelly need a time delay or to stick to their Lair (don't want to repeat the problem of the Arcane Magic Freestyle setting's day 0 Spider Rush)

Unusual enemies
Rust Spitters, Dryads, Roc,etc have no real maps dedicated to them

I find Co-op lonely on settings other than the Embassy one because without team vision, on the more monster intense maps you don't get to meet each other for a long time

Building Restrictions
One of a Kind - decent setting that prevents cheesy stuff

No Fairgrounds / Sorceror's Abode - probbably not for everyone but playing with and without these 2 buildings is night and day, so having a setting where players don't auto-include them could be interesting.

0 Marketplace + Starting Marketplace
Kind of puts in an extra "lose condition" on top of the overly sturdy Palace
JJ 10 Jul, 2021 @ 6:45am 
121
Enerril 16 11 Jul, 2021 @ 3:31pm 
If you are still serious about your thing I recommend you to look through the source code of StandAlone AI mod and The Random Map extended. Basically everything that can be implemented is implemented in these two mods. Functionality-wise not content-wise. You can easily start from there.
Trogdor 14 Aug, 2021 @ 11:57pm 
Hey hope I am not too late to comment but I am defiantly interested in the co-op option. It would be interesting (for me anyway) to have a master level difficulty where you need several kingdoms to try to survive/kill the stuff in the middle. Just my two cents.
Your Fav Baka 31 May, 2022 @ 4:36am 
Originally posted by ToweringTree:
If you are still serious about your thing I recommend you to look through the source code of StandAlone AI mod and The Random Map extended. Basically everything that can be implemented is implemented in these two mods. Functionality-wise not content-wise. You can easily start from there.
Are you saying standalone ai & random map extended can work on multiplayer?
Enerril 16 31 May, 2022 @ 11:03am 
Originally posted by The Lad:
Originally posted by ToweringTree:
If you are still serious about your thing I recommend you to look through the source code of StandAlone AI mod and The Random Map extended. Basically everything that can be implemented is implemented in these two mods. Functionality-wise not content-wise. You can easily start from there.
Are you saying standalone ai & random map extended can work on multiplayer?

As far as I remember when I tested I could not get to work computer players in multiplayer properly. Because freestyle singleplayer/multiplayer lobbies override some important data.

The only way I managed to get AI to work is to get 4 players/game clients (multiplayer scenario). After game starts player 3 and player 4 should leave and AI will take hold. Without real player starting(or game client) it won't work. All that is too much of a hustle.

The restriction is about having other's player stuff like player 3-4-5-6-7. Their's palaces, etc.
Without proper lobby settings they can't be spawned from scripts.

However, if mod is about spawning mobs or new stuff then it can work in multiplayer. We tested it and it worked. Tested new vikisrule buildings, constantly spawning mobs, etc. that sort of things.

So some coop scenarios are possible, if there's anybody to create those :P

SO, Standalone AI is not for multiplayer (to my greatest regret). Random map itself is singleplayer quest and can't be launched in MP. But, its functionality could be copied into mod by someone to work in MP.

All that testing was quite a while ago but I could try to recall on how to enable mods in multiplayer.
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