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"file": "C:/Program Files (x86)/Steam/steamapps/common/100 Orange Juice/mods/Assets/Recapture.ogg",
=>
"file": "Assets/Recapture.ogg",
also make sure it's within a subfolder, eg:
mods/YOURMODFOLDER/Assets/[...]
mod.json should be at the root of it.
- I put my folders like this:
Mods/MODFOLDER/Assets.
- And I put mod.json and the track in MODFOLDER and Assets respectively.
- And I typed the file path like this:
"file": "Assets/Recapture",
Well, I messed up the loop point because I thought it would indicate the end of the loop, not the start; but it's alright, I think I can take care of the rest on my own.
Thanks again for your help, I'm not exactly a modder, so your advices were much appreciated.
Actually, I have a new question: the first mod worked well so I tried to create a second mod of the same nature.
But I can't place 2 mods into the same subfolder, so I created a different one and put the new mod in it.
however, I find myself at a loss when it comes to the file path, because now, I don't know where I should put my new track in order to find it; I tried different combinations, but it didn't work (I see the new mod in the menu, but I don't hear it in game; same problem as last time).
Your help would be much appreciated, thanks in advance.
but it should be the same logic as the first mod, each of them need a dedicated folder in "/mods" in which you place your assets and mod definition.
{
"ModDefinition": {
"name": "Suguri TAGT",
"description": "Changes Suguri's theme into To A Glimmering Tomorrow from Trails of Cold Steel 2",
"author": "strattran",
"system_version": 2,
"changelog": "",
"contest": false,
"color": "#ff80c0"
},
"ModReplacements": {
"textures": [],
"music": [
{
"unit_id": "suguri",
"file": "Assets/TAGT",
"loop_point": 0,
"volume": 0
}
],
"voices": {
"character": [],
"system": []
},
"hair_color": [],
"sound_effects": []
}
}
the "Assets" folder is a different one that I put in the new subfolder, and in which I placed the new track for the mod.
I just realized that my new track was in the wrong format, it was in WAV instead of OGG. I changed it and it's working.
I sould've checked first the format of the track I've taken, I assumed it was the same as the first one.
Sorry for the bother. 😬