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Anyways, in Health's xtriggers, it's stated that it'll turn into Sickness when "fallsick" is also present. Since the "fallsick" is present in that recipe, this all happens.
(just in case, from what you've described you want to do - you don't need to modify the "sickness" recipe directly; you just need to overwrite "linked" recipes for "presickness" recipe to go into your custom Vatality-pulling recipe, and only then, if no Vitality is present, to link it into the "sickness")
I wish I found it earlier, would have spared me a lot of brain-busting.
Thank you so much for the detailed explanation!
As I understand it, 1 slot gets filled once, by order of requirments. So if I simply alter this:
"slots": [
{
"id": "Affliction",
"label": "Health",
"required": {
"health": 1,
to be this:
"slots": [
{
"id": "Affliction",
"label": "Health",
"required": {
"vitality": 1,
"health": 1,
It would draw in Vitality as priority, and then the 'fallsick' won't be triggered because it does not appear in Vitality's definition?
But, as I said, to *guarantee* vitality being pulled first, you need to add an intermediary recipe in between "presickness" and "sickness", that'll have a slot specifically for Vitality, but not for Health.
Hmm... Ok. Maybe I'll define it with sub-routines, the way of "deathofthewoundedfollower". Making it first draw on Vitality, then a sub-event drawing health when vitality isn't available. Thanks!
New Idea: add a slot for Vitality with alt