Majesty Gold HD

Majesty Gold HD

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Mod Request: Braver Heroes
It kills me when a lvl 10+ hero decides to run in fear from a rat or some other paltry enemy that they could easily dispatch. Is there any possible way for the coding on that to be changed? (I have 0 knowledge of coding myself which is why I am asking here)
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Showing 1-5 of 5 comments
VikesRule 40 1 Apr, 2021 @ 7:47pm 
This is something that you could fairly easily change yourself. If you navigate to your Majesty HD folder, then go to SDK>OriginalQuests>GPLMx then open "mx_Hero_Data.dat" file in a text editor. In each hero's profile, there is this section:
(enemy_estimation .8) (self_estimation 1.2)
It'll have various numbers for those. If you set the "self estimation" very high (such as 10.0 for example) and the "enemy estimation" very low (such as .5 for example), it'll make it more likely that heroes will not be as scared of enemies they see.
Avatar of Frost 5 Apr, 2021 @ 9:27am 
Originally posted by VikesRule:
This is something that you could fairly easily change yourself. If you navigate to your Majesty HD folder, then go to SDK>OriginalQuests>GPLMx then open "mx_Hero_Data.dat" file in a text editor. In each hero's profile, there is this section:
(enemy_estimation .8) (self_estimation 1.2)
It'll have various numbers for those. If you set the "self estimation" very high (such as 10.0 for example) and the "enemy estimation" very low (such as .5 for example), it'll make it more likely that heroes will not be as scared of enemies they see.

Thanks very much! I tried out what you suggested and it makes a huge difference! Heroes no longer jump at their own shadows! I'm still sort of curious though, is there a way I could make those changes toggleable in the form of a mod, and release it into the workshop? Or does that require intense coding?
VikesRule 40 5 Apr, 2021 @ 7:52pm 
Originally posted by Avatar of Frost:
Originally posted by VikesRule:
This is something that you could fairly easily change yourself. If you navigate to your Majesty HD folder, then go to SDK>OriginalQuests>GPLMx then open "mx_Hero_Data.dat" file in a text editor. In each hero's profile, there is this section:
(enemy_estimation .8) (self_estimation 1.2)
It'll have various numbers for those. If you set the "self estimation" very high (such as 10.0 for example) and the "enemy estimation" very low (such as .5 for example), it'll make it more likely that heroes will not be as scared of enemies they see.

Thanks very much! I tried out what you suggested and it makes a huge difference! Heroes no longer jump at their own shadows! I'm still sort of curious though, is there a way I could make those changes toggleable in the form of a mod, and release it into the workshop? Or does that require intense coding?
It would be very simple to turn into a mod if this was the only change you wanted to do. Basically what you would do to turn it into a mod, is have one altered file of mx_Hero_Data.dat that you submit for the mod with the adjusted values, and keep your original mx_Hero_Data.dat unedited. Then you would be able to turn on the mod and use your new values, or turn off the mod to go back to the default.
Last edited by VikesRule; 5 Apr, 2021 @ 7:53pm
leegeorgeson 23 May, 2022 @ 8:08pm 
In my opinion, Heroes should flee when they get injured by 50% or worse and when they have recuperated go back out there. Exceptions being if the Hero is cornered or defending their guild.

Alternatively once they get enough XP to resist damage, they should if anything become more arrogant and only flee when they are 75% damaged or worse.

It should also depend on the type of Hero. The dumber ones being less likely to catch on that maybe just maybe they are in over their head.
Matkatamiba 3 23 Jun, 2023 @ 11:34pm 
I sorta did something like this. I had heroes check for # of nearby heroes when they do their fight/flight check and get a little bonus to their estimation per nearby hero. It makes them still run in solo fights, but fight as parties or even huge battlefields.
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