Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just because my ship design uses iron or titanium doesn’t mean it’s Early game if it requires hundreds of thousands of the material.
That said (and by all means OP, you do you - after all, _that's the whole point of sandbox gaming_), you're 24 hours in now, but if you play through to completion the game might take say 200+ hours.
And when you look back at the game from that perspective, you will probably agree that iron and titanium stuff is still 'early game'.
---------
I think also the whole early/mid/late thing isn't as obviously linear in Avorion as it is in other games. There's a whole thing of 'set up an economy', which is kind of off to the side. E.g. I don't think (?) there's anything stopping you from founding a bunch of stations in the iron region. But on the other hand just looking at it from a theoretical perspective - I don't think think that founding any stations or mines is required before (for instance) breaching the barrier.
And from that point of view I think maybe it's more like a triangle than a line. There's everything before the barrier, everything after the barrier - and those map to early and late game, but there's the third point off to the side which may or may not be a mid game where you really spend a vast amount of resources setting up resource generation.