Crypt of the NecroDancer

Crypt of the NecroDancer

NecroDance your own way!
Here you can download (or create) custom NecroDancer mods and dungeons! Mods let you alter the game's graphics, music, sounds, and data, while dungeons let you play hand crafted levels!
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How do I play custom dungeons?
Can't think of a better place to put this other than Workshop, but anyways...

As said in the title, how do I play custom dungeons? Downloaded a few from the workshop.
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Showing 1-6 of 6 comments
Tatters 7 29 Mar, 2021 @ 7:49am 
Go to the Level Editor and hit Load Dungeon, and then hit the checkbox (I believe it says Enable Workshop or something to that effect) and any downloaded dungeons should show up.
EXPerience255 29 Mar, 2021 @ 10:34am 
Looks like I have to beat zone 4 first then. Thanks!
Is there a way to play custom dungeons in No Beats mode? I tried activating it in the lobby, but it looks like it gets disabled in the editor.
Tatters 7 26 Aug, 2023 @ 2:42pm 
Originally posted by The Alpha and Omega:
Is there a way to play custom dungeons in No Beats mode? I tried activating it in the lobby, but it looks like it gets disabled in the editor.

In v3.0 and later you should be able to enable/disable extra modes via pause menu > Customize > Custom Rules.
Originally posted by TatteredWing:
In v3.0 and later you should be able to enable/disable extra modes via pause menu > Customize > Custom Rules.

Thank you but looks like the only option is Beat Assist mode which still uses beats, so I changed to Bard as a workaround.
There seems to be a bug where I can't re-download a dungeon mod after it has already been downloaded before.

For example, when I subscribe to a dungeon mod, it downloads the mod to the 'downloaded_dungeons' folder. After I play it and unsubscribe, it doesn't delete the mod from the folder, I have to manually delete it. Then if I want to play it again later and I subscribe to the mod, it doesn't download it anymore.

Is this a known issue and is there a fix? I'm on windows.
Last edited by The Alpha and Omega; 28 Aug, 2023 @ 5:28am
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Showing 1-6 of 6 comments
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