Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

Adventures await!
Gather your mods before venturing forth. Discover planes filled with player-created adventures in Steam Workshop, then build your own Neverwinter Nights modules using the Aurora Toolset to share!
Learn More
NWN Custom Model Collision Issues
Trying to export models with collision using 3DS Max and NWMax+ but no collision seems to be occurring in the toolset or game? Was able to get all texture maps to work via MTR files, was able to get the model into the toolset and game using HAK PAK files and custom 2DAs, etc. without issue.

Anybody have experience with this and if so, how would I go about doing it? Thanks ahead of time.
< >
Showing 1-1 of 1 comments
Proleric 5 10 Oct, 2021 @ 1:10am 
If your model is a placeable, in addition to the .mdl file, you need a .pwk which defines the collision geometry.

Try decompiling an official .mdl and its .pwk. You may see that the .pwk is little more than a copy of elements of the .mdl, which you can make with a text editor.

If that doesn't help, modellers tend to hang out here[forum.neverwintervault.org] and here[discord.com].
< >
Showing 1-1 of 1 comments
Per page: 1530 50