War for the Overworld

War for the Overworld

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Omni 18 Nov, 2018 @ 9:15am
Map Editor Mighty Script Help
Hello,

how can i send spawned enemies to my dungeon core?
I managed it to spawn Empire workers ( Sappers ) at a overworld gateway ( Timer 30sec, loop ).
I choosed patrol rout in 'spawn party' to lead the sappers to my core but they don't move and stay at the gateway.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1568307831

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1568307713
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Showing 1-3 of 3 comments
K84 18 19 Nov, 2018 @ 5:04am 
Is there a clear path between their spawn point and their target? If not they won't move, and you'll need to create a dig path as well (there's an action for this in MightyScript).
Last edited by K84; 19 Nov, 2018 @ 5:04am
Omni 19 Nov, 2018 @ 5:19am 
I've done it. Choosed a claimed block, nearby the Core and now it works great.Thx
Last edited by Omni; 19 Nov, 2018 @ 5:19am
roysten712 17 4 Apr, 2020 @ 1:11pm 
I have a similar problem with enemy units spawned from an overworld portal not moving along a patrol that they've been assigned to from the party spawn action. Based on the experience of the original poster I may not start the patrol from a tile associated with with the portal and see what happens.

Any other advice or explanations would be very welcome.
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Showing 1-3 of 3 comments
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