NIMBY Rails

NIMBY Rails

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Nowhere 3 Feb, 2021 @ 4:39pm
Mod Suggestion: Bus Depots
Mod Suggestion:
Costs: Low

Bus Station: Put Down a in a place, has a area of influence like a Train Station, but of course a good bit bigger. In this maximum area you can place a "drop off point down point" that, if in range of a Train or Tram Station, will count towards its "pax numbers".
(Multiple Points possible, numbers will be halved. Every Drop off point has to be in radious of a Train Station tho.)

You can the make Service area smaller (like you can with Train stations) to get lower maintaince costs. That doesnt influence the area where you can put drop off points tho.

Financial wise:
You wont earn money with Bus, they will always cost more then they earn, but as you drop the people off at Train Stations, they add money this way and pay off in the end.


Reason:
Coming from a Rural Area, i have a lot of Small towns in my area. Connecting them even to Tram lines made no sense. Neither in game nor in the real world.
So having this mechanic could help to get all the people on my trains.
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Showing 1-6 of 6 comments
qunow886 3 Feb, 2021 @ 5:38pm 
First of all is this even something that can be supported by mod?
Second, why would a bus depot be able to catch passengers magically?
Third, passengers in the game don't generate income by reaching a station, they complete their entire journey and pay for it according to the price of each leg.
Fourth. It was not uncommon for railway to be seen in rural area, 100 years ago. Motorization in modern world killed them, but you can now recreate those in the rail-only game world using tram track to lay interurban and you can even go back further in time and use mods to implement horse-powered and human-powered railway from the past.
Nowhere 4 Feb, 2021 @ 11:36am 
First: I cant tell. Given the mechanics i guess yes. Essentially it only works a little bit differently to how the mechanics so farin game work. So i guess yes, but i cant say for sure.

Second: Cause places with less then 100pax (probably even below 400) in the whole area dont relly make a Tram a worthwile investment, like in real life most of these have either a bus going there or nothing at all. I never said it be super realistic. Its just a mechanic to make building in more rural areas a bit more viable.

Third: Thats why i said, the Bus Stations cost in maintaince, but they pay off by more people using your trains.

Fourth: Yeah. And if this game was like those where you can actually "build up citys" by connectin them, then it would make sense in time. But 50 to 400 pax dont even give you enough people to transport on a tram network.

Thank your for your answer. But i feel given what the ga me is about, connecting little towns below a certain size just does not make sense.
KG79 18 Feb, 2021 @ 11:46am 
At the moment I think a bus system would not be possible to mod. But at some point were you can mod track types this might work good. You would have to make some tiny mod-tracks that you would lay on streets and which would opticaly almost be invisible (they should be visible for the reason of staying editable, but at some kind of grey to not disturb the OSM look of the map).

But generaly I think a better idea would be to have some sort of interaction possibilities with local authorities, and let them be responsible for the (invisibile) basic bus services. Some kind of contract you make with them and they do the invisible work, resulting in more passengers. Your part of the work could also be to build a busstaion in front of a rail station, and maybe also place some smaller hubs in nearby towns and connect them directly. The locals would do the work then, but also they would get the fees for the transfer to your train station. Also of course travel time between such a town and the station should be took into consideration.
Mikeson Zhang 70 20 Feb, 2021 @ 1:07am 
The creative workshop already has buses. You can use 45km / h trams as bus lines
KG79 20 Feb, 2021 @ 7:33am 
But it looks awful with all those tracks everywhere and all the vehicles. I'd love that this would be something that is more under the radar. That's way maybe track modding will help in future, o rmaybe there is an ingame solution like I mentioned it. I'd like not to go down below the subway level when it comes to manage lines myself. But a rural bus service is crucial for many areas to feed the stations.
nme94 25 Aug, 2021 @ 1:23am 
One possibility for bus stops (not stations) could be to make stations scalable, it would be useful not only for buses but also for ferries, streetcars where the limit of a minimum of 60m long is too much, or even create a connection for people between stations: we insert the first stop close to a station, make an invisible route (there is a mode for that) to another station and insert a second stop there, between them we create a line of sims (there is a mod for that)...This technique could also be used for cycles, travelators, ...
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