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One other thing that I found is that incursions seem to only occur if a region is infested. If you clear infestations, they don't seem to happen which may tamp down on that feeling of time pressure.
I also find that it's worth clearing out all of the regions even if the enemy is given a boost after each adventure.
The actual attacks on the timer basically make for just a pseudo-tower defense portion. They can pretty much be ignored--you'd just be losing out on some extra resources to craft stuff before the next chapter. And if regions fall to the enemies, you can quickly repair them to regain the lost resources.