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Light bloom made with particle sprite blooms out the roof
I've made a simple light bloom using the particle editor that I'm satisfied with but as you move away it's size increases until it "blooms" out the roof when you leave the room. How do you limit the size? Way too many parameters here!
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I fount it in the Base properties as Max Draw Distance and Start Fade Distance. I looked for something in the Sprite parameters so I was lost.
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