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what is the native format for importing models into VR then?
For steamVR Home, the Source 2 tools support importing to .fbx .obj and Valves propietary .dmx format.
If you don't need SteamVR Home, there are a ton of options available. One is setting your own Unreal Engine 4 or Unity game, both should have readily made VR templates you can import models into.These options are likely a lot easier to get started with than Source 2, and have a large amount of tutorials and documentation available.
Another alternative if you don't mind the model being public is to upload it to http://sketchfab.com, which has a VR mode in its web based viewer. There are also various VR model viewer software available (possibly ones that can view CAD models directly), but I don't have any experiece with them.
In general, the workflow is generally the same. You need to export the CAD model into a polygon mesh, apply materials to the faces so you can set how it is rendered, and export it to a format that the software you want to view it in can import from (such as .fbx). I'm not sure how much of that a CAD software can do, so it's likely you will have to first export the model into a modeling tool like Maya or Blender.