Escape Simulator

Escape Simulator

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DJDiceZ 31 Oct, 2021 @ 4:06am
Logic Circuits
Can we have a way to make them as a logic item/a more accessible way to make them? If not, can we get a tutorial for them? I'm not particularly good with them, and a lot of others aren't. In general there's quite a few things that are unclear, like the types of locks.

Either i don't understand how to make a button turn off a lock, or it's not working properly. Neither keeping the Is Sticky and Disable On Unlock options off, nor using the On Lock and Lock Type features seems to help me.

For a more specific description of my problem: If i have a [1,1,1] lock where one button sets the lock to [1,1,0] and another button sets the lock to [0,1,1], i want the lock state to be [1,0,1] but instead it becomes [1,1,1], and i can't turn it off.

I've tried using intermediary locks to switch the lock state back to being off by having the button trigger the same part of the lock On Unlock and On Lock. I've tried having Disable On Unlock on and off. I've tried various combination of Lock Types. Fixed Lock Button for some reason considers the password as correct even if it's connected to only one of the three digits of the lock as long as you press it three times, the other two didn't do anything. And i've tried a bunch of other things.
Last edited by DJDiceZ; 31 Oct, 2021 @ 4:08am
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Showing 1-4 of 4 comments
Neko_Baron 3 31 Oct, 2021 @ 4:16am 
There's currently a work around for logic circuits if you need them specifically https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2639113101 this room uses a number of them for the final puzzle
DJDiceZ 1 Nov, 2021 @ 6:46am 
Well, that didn't explain much, but i checked out the map (some good ideas btw) which helped me at least focus less on lock and more or triggers/empty objects (didn't need to use any empty object though).

Managed to do it by making buttons move an object onto a trigger, and that trigger connecting to the lock where 1 is on the trigger and 0 is off the trigger. So multiple separate buttons => object animation => key objects moving on triggers can make a logic gate with a lock.

Trigger should NOT interact with the lock on exit. Inplace locks work fine. Hopefully that helps someone else.

Still bugs out sometimes, though.
Last edited by DJDiceZ; 1 Nov, 2021 @ 7:35am
Neko_Baron 3 1 Nov, 2021 @ 9:10am 
Its more, didnt have time to explain em and I reeeally want to push the devs to add them so we dont have to do a silly workaround like this.
DJDiceZ 1 Nov, 2021 @ 10:09am 
Originally posted by Neko_Baron:
Its more, didnt have time to explain em and I reeeally want to push the devs to add them so we dont have to do a silly workaround like this.

Yeah, it would really help if mechanisms like those could be easier/less tedious/less breakable. Point of my post.
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