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Managed to do it by making buttons move an object onto a trigger, and that trigger connecting to the lock where 1 is on the trigger and 0 is off the trigger. So multiple separate buttons => object animation => key objects moving on triggers can make a logic gate with a lock.
Trigger should NOT interact with the lock on exit. Inplace locks work fine. Hopefully that helps someone else.
Still bugs out sometimes, though.
Yeah, it would really help if mechanisms like those could be easier/less tedious/less breakable. Point of my post.