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Cool idea though! Would still love more mods like the planetoids one or something that adds more static structures and the idea of nonspecific unlockable faction blocks sounds cool if done correctly.
I have already experienced some engine restrictions when i built an asteroid hangar within the sandbox mode. If i remember correctly, the game began freezing after around 10.000 blocks.
I can set this as a limit and try to build some structures with larger blocks to see if it comes close to what i imagine.
I'm starting with only the structures first. Do some sketches, mess around in sandbox mode and try to program a random generator later.
I know a little bit of higher mathematics, so maybe i can use linear equation systems to swap out block groups with larger ones and reduce the overall block count through several iterations.
The rest of us might know some other technical limitations of the game engine, and could help you.
https://drive.google.com/file/d/1_sbwp68Y466w2wjnOI8RGQMyEWdPK3NW/view?usp=sharing
I can reconstruct it if you like and we can make it into a mod.